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Has Tiny Hut actually affected your game? Or has it otherwise mattered?
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<blockquote data-quote="FrogReaver" data-source="post: 9791373" data-attributes="member: 6795602"><p>Mostly yea. </p><p></p><p><strong>1. Case: LTH Doesn't matter</strong></p><p>If they party didn't need to rest then LTH doesn't come into it.</p><p></p><p><strong>2. Case: LTH always matters</strong></p><p>If the party did need to rest then continuing on wasn't a good plan anyways. (LTH is of universal benefit here. You are much better having it than not in this scenario as it at least offer some protection and anything enemies could do to the LTH party, they could do to the non-LTH party.)</p><p></p><p><strong>3. Case: LTH might be better/worse</strong></p><p>If the party uses some resources but rests before they really need to, this can be done with or without LTH. LTH just makes players feel safer doing so, increasing the liklihood that they may try it.</p><p></p><p><strong>3.i. We can look at what happens to this non-LTH premature rest party</strong></p><p>They rest long before they need to while in hostile territory. GM has monsters attacking them during the rest, which psychologically justifies the players decision to prematurely rest (ie. it would have been bad if they had depleted most of their resources and then were attacked during a rest, so being attacked now justifies the premature rest). So now the player entrenches himself in this playstyle of premature rests. Honestly this probably works fine for a game loop, though is going to be overly anti-climatic from a narrative perspective.</p><p></p><p><strong>3.ii. LTH finally comes in</strong></p><p>The LTH case isn't much different than the 3.i. case, except the player has protected himself against many types of opponents the DM could have attacked him with during the rest. Anything enemies could do in the LTH case they could do in the non-LTH case, but they won't. It's mostly just that the DM won't have them do those things if they can attack the players. This actually fundamentally changes the game loop. Now the DM isn't just bringing known enemy forces to the player for a traditional encounter, he's having to decide how said enemies would react to coming into contact with people in a protective bubble they cannot readily harm. At this point what would have otherwise yielded a straightforward encounter, now places the outcome on narrative and possibly even DM fiat (ie. i've got to mount an attack against the players to challenge them so i'll justify allies, or terrain features, or whatever and the enemy intelligence to use those things so that I can challenge the players).</p><p></p><p><strong>The reality is the players wouldn't be in whatever mess the DM puts them in while long resting in hostile territory without LTH, he'd have just attacked them while resting and called it a day.</strong></p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9791373, member: 6795602"] Mostly yea. [B]1. Case: LTH Doesn't matter[/B] If they party didn't need to rest then LTH doesn't come into it. [B]2. Case: LTH always matters[/B] If the party did need to rest then continuing on wasn't a good plan anyways. (LTH is of universal benefit here. You are much better having it than not in this scenario as it at least offer some protection and anything enemies could do to the LTH party, they could do to the non-LTH party.) [B]3. Case: LTH might be better/worse[/B] If the party uses some resources but rests before they really need to, this can be done with or without LTH. LTH just makes players feel safer doing so, increasing the liklihood that they may try it. [B]3.i. We can look at what happens to this non-LTH premature rest party[/B] They rest long before they need to while in hostile territory. GM has monsters attacking them during the rest, which psychologically justifies the players decision to prematurely rest (ie. it would have been bad if they had depleted most of their resources and then were attacked during a rest, so being attacked now justifies the premature rest). So now the player entrenches himself in this playstyle of premature rests. Honestly this probably works fine for a game loop, though is going to be overly anti-climatic from a narrative perspective. [B]3.ii. LTH finally comes in[/B] The LTH case isn't much different than the 3.i. case, except the player has protected himself against many types of opponents the DM could have attacked him with during the rest. Anything enemies could do in the LTH case they could do in the non-LTH case, but they won't. It's mostly just that the DM won't have them do those things if they can attack the players. This actually fundamentally changes the game loop. Now the DM isn't just bringing known enemy forces to the player for a traditional encounter, he's having to decide how said enemies would react to coming into contact with people in a protective bubble they cannot readily harm. At this point what would have otherwise yielded a straightforward encounter, now places the outcome on narrative and possibly even DM fiat (ie. i've got to mount an attack against the players to challenge them so i'll justify allies, or terrain features, or whatever and the enemy intelligence to use those things so that I can challenge the players). [B]The reality is the players wouldn't be in whatever mess the DM puts them in while long resting in hostile territory without LTH, he'd have just attacked them while resting and called it a day.[/B] [/QUOTE]
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