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Community
General Tabletop Discussion
*Dungeons & Dragons
Has Tiny Hut actually affected your game? Or has it otherwise mattered?
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<blockquote data-quote="Hussar" data-source="post: 9792278" data-attributes="member: 22779"><p>See, kind of caster is going to matter too. Druid can't cast Hut. Warlock probably won't have it unless he's a tomelok. Now, Bard and Wizard can have it, so, it might come up. Again, like I said, if you've never had a player who started abusing it, it's hard to see how it would be a problem. But, as soon as you get a couple of players who decide that invulnerable fire bases are a great idea - it becomes a HUGE PITA. </p><p></p><p>I solved it by saying that all Force effects are opaque. You can't see through them. Stopped all the crap of hiding in the bubble and shooting anything you could see. </p><p></p><p>To be fair, all you really have to do is dispel it a couple of times and then the players generally get the hint. You don't have to do it every time, but, if they know you will do it, then they start getting a little more judicious about using it. </p><p></p><p>That or areas of things like Phaesress like in the Underdark where you get the possibility of wildmagic effects every time you cast a spell. That tends to make things a little more interesting too. </p><p></p><p>But, honestly, I think that Tiny Hut should be exactly what it says on the tin - a tiny hut. Make it a small house with windows and the like, give it an unseen servant to do the cooking and whatnot and not make it an invulnerable force bubble. Heck, just make Force effects subject to damage would probably solve most of the problems. Say a Threshold of 10 (or 20 if you like) and 50 HP. Poof, problem solved.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9792278, member: 22779"] See, kind of caster is going to matter too. Druid can't cast Hut. Warlock probably won't have it unless he's a tomelok. Now, Bard and Wizard can have it, so, it might come up. Again, like I said, if you've never had a player who started abusing it, it's hard to see how it would be a problem. But, as soon as you get a couple of players who decide that invulnerable fire bases are a great idea - it becomes a HUGE PITA. I solved it by saying that all Force effects are opaque. You can't see through them. Stopped all the crap of hiding in the bubble and shooting anything you could see. To be fair, all you really have to do is dispel it a couple of times and then the players generally get the hint. You don't have to do it every time, but, if they know you will do it, then they start getting a little more judicious about using it. That or areas of things like Phaesress like in the Underdark where you get the possibility of wildmagic effects every time you cast a spell. That tends to make things a little more interesting too. But, honestly, I think that Tiny Hut should be exactly what it says on the tin - a tiny hut. Make it a small house with windows and the like, give it an unseen servant to do the cooking and whatnot and not make it an invulnerable force bubble. Heck, just make Force effects subject to damage would probably solve most of the problems. Say a Threshold of 10 (or 20 if you like) and 50 HP. Poof, problem solved. [/QUOTE]
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Has Tiny Hut actually affected your game? Or has it otherwise mattered?
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