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Has Tiny Hut actually affected your game? Or has it otherwise mattered?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9792320" data-attributes="member: 710"><p>But since they are not a hive-mind, they don't know exactly how many opponents they are dealing with. They only know someone intruded and killed a bunch of their guys, and can't be found right now. They don't know if the opposition is a generoic heroic adventuring party of 3-5 people, or a raiding party from the rivaling orc gang or an advance guard of the Imperial Army. </p><p></p><p>So it is not enough to say "Tiny Hut". They need to figure out what else is there ,or they risk running into an ambush. Right now, they are sitting in their own fortifications, a place they know very well ,and they presumable have prepared to defend itself, and they could boost their defenses. Going out and running an assault on a suspected enemy encampment where they haven't determined the strength yet is a bad idea. </p><p></p><p>And of course... if the enemy has such a strong force, it's definitely a wise idea for the party to retreat now into a tiny hut, before their fighting calls all the enemies to attack them inside their own turf.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9792320, member: 710"] But since they are not a hive-mind, they don't know exactly how many opponents they are dealing with. They only know someone intruded and killed a bunch of their guys, and can't be found right now. They don't know if the opposition is a generoic heroic adventuring party of 3-5 people, or a raiding party from the rivaling orc gang or an advance guard of the Imperial Army. So it is not enough to say "Tiny Hut". They need to figure out what else is there ,or they risk running into an ambush. Right now, they are sitting in their own fortifications, a place they know very well ,and they presumable have prepared to defend itself, and they could boost their defenses. Going out and running an assault on a suspected enemy encampment where they haven't determined the strength yet is a bad idea. And of course... if the enemy has such a strong force, it's definitely a wise idea for the party to retreat now into a tiny hut, before their fighting calls all the enemies to attack them inside their own turf. [/QUOTE]
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Has Tiny Hut actually affected your game? Or has it otherwise mattered?
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