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Has Tiny Hut actually affected your game? Or has it otherwise mattered?
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<blockquote data-quote="Willie the Duck" data-source="post: 9792413" data-attributes="member: 6799660"><p>Like <em>Simulacrum </em>and <em>Simulacrum+Wish</em>, <em>Conjure Animals</em>, and anything in 3e involving wizards in personal <em>Demiplanes </em>sending <em>Ice Assassins</em> at each other, the situation with <em>Leodmund's Tiny Hut</em> has come up exactly once per gaming group. In each case, it has followed some variation of the same routine:</p><ol> <li data-xf-list-type="ol">Someone reads the spell or reads about the controversy surrounding the spell online.</li> <li data-xf-list-type="ol">They bring it to the group.</li> <li data-xf-list-type="ol">A large conversation happens that looks vaguely like this (including what the actual limits are, ways to defeat it, how often it will come up, whether it is cheap/cheesy, whether it is OP, how to DM around it, when to DM around it, and whether it adds anything to the game)</li> <li data-xf-list-type="ol">The, either 1) there are 1-2 sessions where it is played with and then it is put away (usually with option to re-choose for any caster that took it), or 2) we end up not playing with it.</li> </ol><p>And then it is not a problem for said group. Well, it is a problem in terms of opportunity cost/lost opportunity. In that there could be an interesting and moderately useful spell by the same name that would actually see use in our group. Occasionally that happens (with this and spells/items/etc. like it), but oftentimes not. </p><p></p><p>I would rather all the force spells lose their existing forcefield capacities. Make this one an actual hut, sure, but also make <em>Force Cage</em> something you could definitively and inarguably defeat as one would an actual cage (bashing, squirming, etc.). The whole invincible/undefeatable/'only way to circumvent is _______' paradigm is an interesting choice for an exception-based game, and certainly favors some ways of addressing problems over others in a way I don't love.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9792413, member: 6799660"] Like [I]Simulacrum [/I]and [I]Simulacrum+Wish[/I], [I]Conjure Animals[/I], and anything in 3e involving wizards in personal [I]Demiplanes [/I]sending [I]Ice Assassins[/I] at each other, the situation with [I]Leodmund's Tiny Hut[/I] has come up exactly once per gaming group. In each case, it has followed some variation of the same routine: [LIST=1] [*]Someone reads the spell or reads about the controversy surrounding the spell online. [*]They bring it to the group. [*]A large conversation happens that looks vaguely like this (including what the actual limits are, ways to defeat it, how often it will come up, whether it is cheap/cheesy, whether it is OP, how to DM around it, when to DM around it, and whether it adds anything to the game) [*]The, either 1) there are 1-2 sessions where it is played with and then it is put away (usually with option to re-choose for any caster that took it), or 2) we end up not playing with it. [/LIST] And then it is not a problem for said group. Well, it is a problem in terms of opportunity cost/lost opportunity. In that there could be an interesting and moderately useful spell by the same name that would actually see use in our group. Occasionally that happens (with this and spells/items/etc. like it), but oftentimes not. I would rather all the force spells lose their existing forcefield capacities. Make this one an actual hut, sure, but also make [I]Force Cage[/I] something you could definitively and inarguably defeat as one would an actual cage (bashing, squirming, etc.). The whole invincible/undefeatable/'only way to circumvent is _______' paradigm is an interesting choice for an exception-based game, and certainly favors some ways of addressing problems over others in a way I don't love. [/QUOTE]
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