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Has Tiny Hut actually affected your game? Or has it otherwise mattered?
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<blockquote data-quote="Hussar" data-source="post: 9793644" data-attributes="member: 22779"><p>If the atmosphere is "comfortable and dry", being filled with fire, smoke or poisonous gas is not what I would call comfortable and dry. Well, I suppose fire breath might make you really, really dry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If it keeps rain and snow out, why wouldn't it keep out things like fire and smoke? Up to the DM I suppose. Then again, how often are you chucking dragons at the party that this is actually an issue? I don't know about you, but, in 5e, I think I've used dragons probably less than a half a dozen times. </p><p></p><p>Like I said before, the spell is just too much of a PITA for me. If it's like Leomund's Secure Shelter - which is a physical house, then we don't need to play silly bugger guesswork games patching in rullings for stuff that we're basically just pulling out of our posteriors. </p><p></p><p>I honestly have no problem if Force as an energy source in the game were simply dropped entirely. Mage armor makes actual armor that mages can wear. It's not like wizards can't wear armor in 5e anyway. Shield is an actual shield - a big floaty shield that bumps your AC by 5 for a round. Why do we have Wall of Force anyway? What's the point? We have Wall of fire, ice and stone. That pretty much covers all the "walls" that you need. How is the game improved by adding an invulnerable, invisible wall to the wizard's spell list.</p><p></p><p>As far as I can see, Force is just the "energy that nothing resists" effect. Do wizards actually need that?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9793644, member: 22779"] If the atmosphere is "comfortable and dry", being filled with fire, smoke or poisonous gas is not what I would call comfortable and dry. Well, I suppose fire breath might make you really, really dry. :D If it keeps rain and snow out, why wouldn't it keep out things like fire and smoke? Up to the DM I suppose. Then again, how often are you chucking dragons at the party that this is actually an issue? I don't know about you, but, in 5e, I think I've used dragons probably less than a half a dozen times. Like I said before, the spell is just too much of a PITA for me. If it's like Leomund's Secure Shelter - which is a physical house, then we don't need to play silly bugger guesswork games patching in rullings for stuff that we're basically just pulling out of our posteriors. I honestly have no problem if Force as an energy source in the game were simply dropped entirely. Mage armor makes actual armor that mages can wear. It's not like wizards can't wear armor in 5e anyway. Shield is an actual shield - a big floaty shield that bumps your AC by 5 for a round. Why do we have Wall of Force anyway? What's the point? We have Wall of fire, ice and stone. That pretty much covers all the "walls" that you need. How is the game improved by adding an invulnerable, invisible wall to the wizard's spell list. As far as I can see, Force is just the "energy that nothing resists" effect. Do wizards actually need that? [/QUOTE]
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Has Tiny Hut actually affected your game? Or has it otherwise mattered?
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