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Has Tiny Hut actually affected your game? Or has it otherwise mattered?
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<blockquote data-quote="Hussar" data-source="post: 9794444" data-attributes="member: 22779"><p>Thing is though, we already have that - magic damage. It's what weapons do to bypass resistances. So, why give wizards yet another way to be more effective? Just change "force" to "magic" and we're good to go. Then remove all the "force area" effect spells like Forcecage and Leo's Hut and turn them into physical effects. To me, that's a lot more flavorful and it stops players from constantly trying to game the system by turning everything into a force effect. Order of Scribe wizards, and I saw more than a few of them, are annoying as hell. Every single direct damage spell just gets turned into "Force" damage which makes feats that change damage types pointless. While there are no official 3rd level force damage spells, wizards can create their own spells. (never minding that my player lied to me about being able to use upcast versions of spells for energy substitution and I made the stupid mistake of actually trusting players). </p><p></p><p>My point being, we don't actually need force as an energy type. It doesn't really serve any purpose other than to be the "get out of jail free" energy type.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9794444, member: 22779"] Thing is though, we already have that - magic damage. It's what weapons do to bypass resistances. So, why give wizards yet another way to be more effective? Just change "force" to "magic" and we're good to go. Then remove all the "force area" effect spells like Forcecage and Leo's Hut and turn them into physical effects. To me, that's a lot more flavorful and it stops players from constantly trying to game the system by turning everything into a force effect. Order of Scribe wizards, and I saw more than a few of them, are annoying as hell. Every single direct damage spell just gets turned into "Force" damage which makes feats that change damage types pointless. While there are no official 3rd level force damage spells, wizards can create their own spells. (never minding that my player lied to me about being able to use upcast versions of spells for energy substitution and I made the stupid mistake of actually trusting players). My point being, we don't actually need force as an energy type. It doesn't really serve any purpose other than to be the "get out of jail free" energy type. [/QUOTE]
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Has Tiny Hut actually affected your game? Or has it otherwise mattered?
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