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*Dungeons & Dragons
Has Wizards of the Coast Given Up on Sigil?
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<blockquote data-quote="LordEntrails" data-source="post: 9615640" data-attributes="member: 6804070"><p>Yes, and No. New executives can and should try again what has failed before. But they should do so smartly and better than last time. Can't recall examples right now, but Try Try Again is not necessarily a bad executive decision IF you can provide the needed leadership or technology has evolved to make it feasible.</p><p></p><p>IMO, the failure in Try Try Again cases often is accounted to middle management. The folks who "know" it will fail again. The folks who don't want to try and therefore do not put time and effort into making a clear success plan. In this case highlighted by now having a clear development goal or a clear monetization method.</p><p></p><p>I think this is the only path forward.</p><p></p><p>3 people are not enough. They need 3 people just to work out the existing bugs and maintain support for it. And then after they get that in 6-9 months they will have to start working on all the features it still needs. That leaves no one to create content. It would take at least 3 people just to convert adventures. Folks don't realize how much effort goes into converting a Publisher file into a VTT. And with Sigil you have to create 3D assets as well that don't exist anywhere.</p><p></p><p>Maybe they think this. But it won't work. Sigil is not mature enough. And AI can't convert adventures and create 3D maps (yet).</p><p></p><p>No, they will just ignore it and let it die on the vine. Eventually the remaining developers will find new jobs, inside or outside the company. 12 months or less.</p><p></p><p>No, not even close. MMOs have content, they have a marketing push, they have a (mostly) working product. Sigil had none of these. It was a last gasp attempt to make something of their work before they were laid off. It was project management's final attempt to either publish what they had worked on so their developers could point to something on their resume, or a prayer that maybe just a miracle would occur and it would "go viral".</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 9615640, member: 6804070"] Yes, and No. New executives can and should try again what has failed before. But they should do so smartly and better than last time. Can't recall examples right now, but Try Try Again is not necessarily a bad executive decision IF you can provide the needed leadership or technology has evolved to make it feasible. IMO, the failure in Try Try Again cases often is accounted to middle management. The folks who "know" it will fail again. The folks who don't want to try and therefore do not put time and effort into making a clear success plan. In this case highlighted by now having a clear development goal or a clear monetization method. I think this is the only path forward. 3 people are not enough. They need 3 people just to work out the existing bugs and maintain support for it. And then after they get that in 6-9 months they will have to start working on all the features it still needs. That leaves no one to create content. It would take at least 3 people just to convert adventures. Folks don't realize how much effort goes into converting a Publisher file into a VTT. And with Sigil you have to create 3D assets as well that don't exist anywhere. Maybe they think this. But it won't work. Sigil is not mature enough. And AI can't convert adventures and create 3D maps (yet). No, they will just ignore it and let it die on the vine. Eventually the remaining developers will find new jobs, inside or outside the company. 12 months or less. No, not even close. MMOs have content, they have a marketing push, they have a (mostly) working product. Sigil had none of these. It was a last gasp attempt to make something of their work before they were laid off. It was project management's final attempt to either publish what they had worked on so their developers could point to something on their resume, or a prayer that maybe just a miracle would occur and it would "go viral". [/QUOTE]
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Has Wizards of the Coast Given Up on Sigil?
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