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Has Wizards of the Coast Given Up on Sigil?
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<blockquote data-quote="OB1" data-source="post: 9616300" data-attributes="member: 6796241"><p>I think it's a weird take that Sigil was a solution in search of a problem. IMO it was pretty clear that WotC wanted 2 things from Sigil. First to be a digital replacement for physical 3D battle maps and minis (a small niche) but secondly and more importantly, they wanted it to be an easy entry ramp for people new to D&D and TTRPGs ( with dreams of replicating the success of BG3 in expanding the brand). WotC is in the business of finding new customers, after all, and has done that very, very well over the last decade. </p><p></p><p>The problem with goal number two is that it likely led to a LOT of scope creep, driving up the cost and delaying the launch. Meanwhile, Maps, while not likely attracting a lot of new players to D&D, was probably showing strong metrics for keeping existing customers subscribed to DDB and purchasing new material, increasing the lifetime value of current customers, something that WotC traditionally hasn't been great at doing.</p><p></p><p>The developers of Sigil are saying (which I'll take with a grain of salt at this point) that Sigil isn't dead, just reduced in scope (and with less meetings), and I wouldn't be surprised if it didn't slim down it's scope to just being a physical battle map and mini replacement tool for a while, dropping the dream of being an easy way to onboard new players for the foreseeable future. If that's the case, we may still at least see a Mac version in the not to distant future and possibly a way to share built maps with others in the community. Having those two pieces available would at least allow the possibility of a small creative community to figure out what they can do with the tools and perhaps inform development of the product down the road.</p></blockquote><p></p>
[QUOTE="OB1, post: 9616300, member: 6796241"] I think it's a weird take that Sigil was a solution in search of a problem. IMO it was pretty clear that WotC wanted 2 things from Sigil. First to be a digital replacement for physical 3D battle maps and minis (a small niche) but secondly and more importantly, they wanted it to be an easy entry ramp for people new to D&D and TTRPGs ( with dreams of replicating the success of BG3 in expanding the brand). WotC is in the business of finding new customers, after all, and has done that very, very well over the last decade. The problem with goal number two is that it likely led to a LOT of scope creep, driving up the cost and delaying the launch. Meanwhile, Maps, while not likely attracting a lot of new players to D&D, was probably showing strong metrics for keeping existing customers subscribed to DDB and purchasing new material, increasing the lifetime value of current customers, something that WotC traditionally hasn't been great at doing. The developers of Sigil are saying (which I'll take with a grain of salt at this point) that Sigil isn't dead, just reduced in scope (and with less meetings), and I wouldn't be surprised if it didn't slim down it's scope to just being a physical battle map and mini replacement tool for a while, dropping the dream of being an easy way to onboard new players for the foreseeable future. If that's the case, we may still at least see a Mac version in the not to distant future and possibly a way to share built maps with others in the community. Having those two pieces available would at least allow the possibility of a small creative community to figure out what they can do with the tools and perhaps inform development of the product down the road. [/QUOTE]
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