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Has WotC hit its stride?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5733505" data-attributes="member: 82106"><p>I think part of it is that 4e itself is finally figured out from a standpoint of what works, how to present things, how different elements like items etc fit into the system, etc. I think to a large extent WotC's devs themselves didn't really understand their own game. Gardmore Abbey for instance has a whole different conceptual structure from earlier adventures, much more scope for story, much more dynamic and character centered. Its like it took them 3 years to figure out that a game of super cinematic adventure needed to get the HELL out of simple location-based trundling through rooms full of enemies. Now and then some of the earlier modules almost got there, but not quite.</p><p></p><p>Also I think they are finally really doing stuff that is whole-cloth new. 4e up to now seems like it has wallowed in the pit of rehashing and rewriting the vast pool of prior-E material. They did put a new stamp on it, but the feywild they've created for instance is both very classical and rather different from anything that previous editions did. Neverwinter isn't exactly a whole new place in theory, but it might as well be. </p><p></p><p>Monsters have vastly improved, items have vastly improved, design seems a bit more open and less constrained.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5733505, member: 82106"] I think part of it is that 4e itself is finally figured out from a standpoint of what works, how to present things, how different elements like items etc fit into the system, etc. I think to a large extent WotC's devs themselves didn't really understand their own game. Gardmore Abbey for instance has a whole different conceptual structure from earlier adventures, much more scope for story, much more dynamic and character centered. Its like it took them 3 years to figure out that a game of super cinematic adventure needed to get the HELL out of simple location-based trundling through rooms full of enemies. Now and then some of the earlier modules almost got there, but not quite. Also I think they are finally really doing stuff that is whole-cloth new. 4e up to now seems like it has wallowed in the pit of rehashing and rewriting the vast pool of prior-E material. They did put a new stamp on it, but the feywild they've created for instance is both very classical and rather different from anything that previous editions did. Neverwinter isn't exactly a whole new place in theory, but it might as well be. Monsters have vastly improved, items have vastly improved, design seems a bit more open and less constrained. [/QUOTE]
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Has WotC hit its stride?
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