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Has your GM shocked you lately?
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<blockquote data-quote="Lancelot" data-source="post: 2326636" data-attributes="member: 30022"><p>Haven't been playing much lately, but I've DM'ed my own home-brew for a bunch of players nigh on 20 years. Most of them are veterans - we have some partners and guest appearances who are less experienced, but the average player in the group has been gaming 10-20 years. They're a hard bunch to shock.</p><p></p><p>"Huh. My identical twin sister that I've known since I was 1st level, two years ago (real-time), is actually a transdimensional soul-eater from Beyond? [shrug] I guess that happens..."</p><p></p><p>However, I was thrilled to find I finally shocked them about a month ago. The core players of my group developed some characters to the low Epic levels (23rd lvl), and have basically retired to run a borderland region in a good-aligned land. Now, these characters were advanced from 1st level, over the course of 5 years or more (real-time). Very deep attachment to the PCs and the land they live in.</p><p></p><p>For the last 3 years, we've been doing a new campaign. Psionic characters working as special agents for another country. And again, the players have built a real attachment to their characters and the country they work for. The twist is that this new nation has just declared war on the country their Epic characters live in. It's not a good-vs-evil thing; neither country is "evil" - it's simply about land, and politics, and old history.</p><p></p><p>What really shook the players, though, is their commanding officer casually mentioning that their intention is to capture the borderland region that the Epic characters run, then hand it over to a neighboring evil power to form an independent buffer state between the two nations.</p><p></p><p>Jaws on the floor all over the place. It was a shock in a lot of ways - that their (lower-level) psionic PCs are potentially going to be taking on their older Epic level PCs, that the war between the two (non-evil) nations is deadly serious, and that their current nation would cut a deal with an evil power for political expediancy and to gain a military advantage. </p><p></p><p>The worst thing is, there is no clear-cut villain in this. Their commanding officer and the people he reports to are not necessarily evil or misguided. It's simply the most sensible tactic, given other political and geographic considerations in the region. The players are now stuck trying to figure out what is the "right" thing to do.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 2326636, member: 30022"] Haven't been playing much lately, but I've DM'ed my own home-brew for a bunch of players nigh on 20 years. Most of them are veterans - we have some partners and guest appearances who are less experienced, but the average player in the group has been gaming 10-20 years. They're a hard bunch to shock. "Huh. My identical twin sister that I've known since I was 1st level, two years ago (real-time), is actually a transdimensional soul-eater from Beyond? [shrug] I guess that happens..." However, I was thrilled to find I finally shocked them about a month ago. The core players of my group developed some characters to the low Epic levels (23rd lvl), and have basically retired to run a borderland region in a good-aligned land. Now, these characters were advanced from 1st level, over the course of 5 years or more (real-time). Very deep attachment to the PCs and the land they live in. For the last 3 years, we've been doing a new campaign. Psionic characters working as special agents for another country. And again, the players have built a real attachment to their characters and the country they work for. The twist is that this new nation has just declared war on the country their Epic characters live in. It's not a good-vs-evil thing; neither country is "evil" - it's simply about land, and politics, and old history. What really shook the players, though, is their commanding officer casually mentioning that their intention is to capture the borderland region that the Epic characters run, then hand it over to a neighboring evil power to form an independent buffer state between the two nations. Jaws on the floor all over the place. It was a shock in a lot of ways - that their (lower-level) psionic PCs are potentially going to be taking on their older Epic level PCs, that the war between the two (non-evil) nations is deadly serious, and that their current nation would cut a deal with an evil power for political expediancy and to gain a military advantage. The worst thing is, there is no clear-cut villain in this. Their commanding officer and the people he reports to are not necessarily evil or misguided. It's simply the most sensible tactic, given other political and geographic considerations in the region. The players are now stuck trying to figure out what is the "right" thing to do. [/QUOTE]
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