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Has your group played 'Ungrateful Ground'?
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<blockquote data-quote="Stockdale" data-source="post: 1967099" data-attributes="member: 3367"><p>The adventure as written can be anticlimatic. Next time I run this, I plan on holding the skeletal dragon until all the areas in that section of the senario have been explored. Thus, he's burst out the pool when they attempt to leave that area rather than when they entered the area. At that point, I'd have the bird/imp transform into imp and begin casting spells until defeat appeared inevitable and escape via invisibility. This situation assumes that the players would investigate the pool upon entry into this room. (my players are notive enough not to do this). In order to make this more effective, instead of having the side doors closed when they enter, leave one ajar and have the bird lead them into the remaining rooms using lines like "hurry hurry master's here" pointing to one door or the other. </p><p></p><p>As far as total story arch goes, it is difficult to have this villian escape and not have some sort of anticlimax. Unless the players keep his stuff, and then the imp dogs them to get it back. Alternatively, and thinking off the cuff, having a bird chase out of the complex may be entertaining. Rather than escape via invisibility, have the imp return to bird form and make for the exit. Just a thought. </p><p></p><p>This is tough one to come with a good 'til later type ending. Good luck with it.</p></blockquote><p></p>
[QUOTE="Stockdale, post: 1967099, member: 3367"] The adventure as written can be anticlimatic. Next time I run this, I plan on holding the skeletal dragon until all the areas in that section of the senario have been explored. Thus, he's burst out the pool when they attempt to leave that area rather than when they entered the area. At that point, I'd have the bird/imp transform into imp and begin casting spells until defeat appeared inevitable and escape via invisibility. This situation assumes that the players would investigate the pool upon entry into this room. (my players are notive enough not to do this). In order to make this more effective, instead of having the side doors closed when they enter, leave one ajar and have the bird lead them into the remaining rooms using lines like "hurry hurry master's here" pointing to one door or the other. As far as total story arch goes, it is difficult to have this villian escape and not have some sort of anticlimax. Unless the players keep his stuff, and then the imp dogs them to get it back. Alternatively, and thinking off the cuff, having a bird chase out of the complex may be entertaining. Rather than escape via invisibility, have the imp return to bird form and make for the exit. Just a thought. This is tough one to come with a good 'til later type ending. Good luck with it. [/QUOTE]
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Has your group played 'Ungrateful Ground'?
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