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<blockquote data-quote="Kid Charlemagne" data-source="post: 4665482" data-attributes="member: 93"><p>This is the key. Superhero films were campy up until directors came along who had grown up with modern comics and knew that they didn't <em>have</em> to be that way. The same thing applies to D&D. I also agree with those who say leave out "D&D" from the title. WoTC should approach this like Marvel did. Hire someone to develop movies based on various properties. The secondary advantage to this is that if you make a "D&D Movie" you can only do one every 3-4 years, but if you do a "Driz'zt" movie and a "Forgotten Realms" movie, and a "Ravenloft" movie, then you could do sequels to each and put out more product. You could have two D&D-related movies come out in the same year, and it wouldn't necessarily be overkill.</p><p></p><p>If I were the person handling the D&D movie strategy, I'd try to sell the rights to some specific properties. The key would be getting serious directors involved. I'd try two things - first, try movies based off of some of the novel properties. Much as some people may despise Driz'zt, he's got name recognition and sales behind him. Then I'd try to make a movie based off of one of the classic modules - say the Slaver series, or Against the Giants. That would allow a writer and director to create their own storyline around the framework of the module. Also, a film made from one of those particular modules allows for clear opportunities for sequelization if it works.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 4665482, member: 93"] This is the key. Superhero films were campy up until directors came along who had grown up with modern comics and knew that they didn't [I]have[/I] to be that way. The same thing applies to D&D. I also agree with those who say leave out "D&D" from the title. WoTC should approach this like Marvel did. Hire someone to develop movies based on various properties. The secondary advantage to this is that if you make a "D&D Movie" you can only do one every 3-4 years, but if you do a "Driz'zt" movie and a "Forgotten Realms" movie, and a "Ravenloft" movie, then you could do sequels to each and put out more product. You could have two D&D-related movies come out in the same year, and it wouldn't necessarily be overkill. If I were the person handling the D&D movie strategy, I'd try to sell the rights to some specific properties. The key would be getting serious directors involved. I'd try two things - first, try movies based off of some of the novel properties. Much as some people may despise Driz'zt, he's got name recognition and sales behind him. Then I'd try to make a movie based off of one of the classic modules - say the Slaver series, or Against the Giants. That would allow a writer and director to create their own storyline around the framework of the module. Also, a film made from one of those particular modules allows for clear opportunities for sequelization if it works. [/QUOTE]
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