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Hasbro Acquires D&D Beyond For $146M
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<blockquote data-quote="jgsugden" data-source="post: 8603815" data-attributes="member: 2629"><p>One big problem in a software world like Beyond is turnover and the impacts it has on development and reliability. The people that built a tool know it best, and when others start to step in, they start to make changes without knowing the system as well as the prior generation, and with a different 'voice' to the changes they make. When a third generation comes in, you see more inconsistency and variance in how things are approacheed. With each generation you see slower development, inconsistency in prioritization, and more 'band aids' that start to fail. I often see this is someone that works with the development teams and tends to do it over a prolonged period. The biggest warning sign that you're in for a hard road is when the 'next generation' takes over and immediately starts to slam on what the prior generation did and changes direction. If you look back to last year, you hear them talking about how they were changing a lot of their approaches and rebuilding a lot of their Beyond structures to allow them to more easily do a lot of things they'd struggled at implementing. That put red flags up for me - and the subsequent decisions to ignore UA articles and the slower implementation of certain features (many options from official books that have been out for well over a year do not work, such as the Aberrant Mind's ability to change their psionic spells.</p><p></p><p>In general, I see this as them getting their ducks in a line to start work on a new tool set and to make sure they can have online character building and tools available at or around release of a new edition.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8603815, member: 2629"] One big problem in a software world like Beyond is turnover and the impacts it has on development and reliability. The people that built a tool know it best, and when others start to step in, they start to make changes without knowing the system as well as the prior generation, and with a different 'voice' to the changes they make. When a third generation comes in, you see more inconsistency and variance in how things are approacheed. With each generation you see slower development, inconsistency in prioritization, and more 'band aids' that start to fail. I often see this is someone that works with the development teams and tends to do it over a prolonged period. The biggest warning sign that you're in for a hard road is when the 'next generation' takes over and immediately starts to slam on what the prior generation did and changes direction. If you look back to last year, you hear them talking about how they were changing a lot of their approaches and rebuilding a lot of their Beyond structures to allow them to more easily do a lot of things they'd struggled at implementing. That put red flags up for me - and the subsequent decisions to ignore UA articles and the slower implementation of certain features (many options from official books that have been out for well over a year do not work, such as the Aberrant Mind's ability to change their psionic spells. In general, I see this as them getting their ducks in a line to start work on a new tool set and to make sure they can have online character building and tools available at or around release of a new edition. [/QUOTE]
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Hasbro Acquires D&D Beyond For $146M
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