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Hasbro Acquires D&D Beyond For $146M
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<blockquote data-quote="Umbran" data-source="post: 8603853" data-attributes="member: 177"><p>It says that general statements are not to be taken as absolute statements. </p><p></p><p>It also should be noted that WotC's business model was by no means guaranteed solid - card games had done well by them, but at the time of that purchase, nobody really thought they'd last forever.</p><p></p><p></p><p></p><p>With respect, that "virtually every" is highly questionable. I will accept that all the ones you have personally heard about may have gone that way, but your sampling error is not better than anyone else's. Do you even know how many successful software shops exist, such that you could make such a statement?</p><p></p><p></p><p></p><p>I think D&D Beyond isn't an average case, in that "successful business model" in its space historically hasn't been "successful" in a more broad sense, because of the niche, end-user-focused market.</p><p></p><p></p><p></p><p>So, first, please chuck your appeal to authority, as it doesn't hold a lot of water when you're talking to people who also have a ton of software development experience. We don't need the tech-sizing argument, hm? Cites to statements from the developers and management are actual support, while your personal experience is not.</p><p></p><p>And no, there's no universal setup, but the ultimate responsibility and call on strategy isn't generally with developers. The CEO can't stand in front of the Board of Directors, point to developers and say, "Well, they thought it'd be better..." and get away with it. Ultimately, it isn't a developer's responsibility to decide what gets developed.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8603853, member: 177"] It says that general statements are not to be taken as absolute statements. It also should be noted that WotC's business model was by no means guaranteed solid - card games had done well by them, but at the time of that purchase, nobody really thought they'd last forever. With respect, that "virtually every" is highly questionable. I will accept that all the ones you have personally heard about may have gone that way, but your sampling error is not better than anyone else's. Do you even know how many successful software shops exist, such that you could make such a statement? I think D&D Beyond isn't an average case, in that "successful business model" in its space historically hasn't been "successful" in a more broad sense, because of the niche, end-user-focused market. So, first, please chuck your appeal to authority, as it doesn't hold a lot of water when you're talking to people who also have a ton of software development experience. We don't need the tech-sizing argument, hm? Cites to statements from the developers and management are actual support, while your personal experience is not. And no, there's no universal setup, but the ultimate responsibility and call on strategy isn't generally with developers. The CEO can't stand in front of the Board of Directors, point to developers and say, "Well, they thought it'd be better..." and get away with it. Ultimately, it isn't a developer's responsibility to decide what gets developed. [/QUOTE]
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Hasbro Acquires D&D Beyond For $146M
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