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Hasbro Acquires D&D Beyond For $146M
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<blockquote data-quote="Nathaniel Lee" data-source="post: 8603867" data-attributes="member: 6948827"><p>This right here. This acquisition by itself addresses none of the challenges that have been in place. Even without an acquisition, a "new print format" that would protect against someone just opening a book to find a code would have made the synergy between physical and digital products easier.</p><p></p><p>Assuming that D&D Beyond does a good job at implementing such a platform. I mean, I have a pretty low bar myself so I'd likely be fine with whatever they put out. But there are <em>tons</em> of people who <em>love</em>, <em>love</em>, <em>love</em> them their Fantasy Grounds or whatever other fancy VTT they use, and I'd be really surprised if Wizards just cut all those off.</p><p></p><p>I'd be surprised if the platform was opened up to DM's Guild and the like. They would have to <em>really</em> shore up a lot of things in the platform to even begin to consider opening up their tools for content creators to work with on a professional level. Heck, DM's Guild itself has so many rules and restrictions in place that sorta go against the notion of an open homebrew environment that this would be.</p><p></p><p>I think at best we look at very specific, deliberate partnerships... the bigger, more well known content creators being invited to the party so to speak in one-off projects as opposed to just any old person on DM's Guild being able to put their stuff up for sale on D&D Beyond.</p><p></p><p><em>Is</em> Yawning Portal the go-to place for pro-DM's? I feel like I hear a lot more about other platforms for pro-GM's.</p></blockquote><p></p>
[QUOTE="Nathaniel Lee, post: 8603867, member: 6948827"] This right here. This acquisition by itself addresses none of the challenges that have been in place. Even without an acquisition, a "new print format" that would protect against someone just opening a book to find a code would have made the synergy between physical and digital products easier. Assuming that D&D Beyond does a good job at implementing such a platform. I mean, I have a pretty low bar myself so I'd likely be fine with whatever they put out. But there are [I]tons[/I] of people who [I]love[/I], [I]love[/I], [I]love[/I] them their Fantasy Grounds or whatever other fancy VTT they use, and I'd be really surprised if Wizards just cut all those off. I'd be surprised if the platform was opened up to DM's Guild and the like. They would have to [I]really[/I] shore up a lot of things in the platform to even begin to consider opening up their tools for content creators to work with on a professional level. Heck, DM's Guild itself has so many rules and restrictions in place that sorta go against the notion of an open homebrew environment that this would be. I think at best we look at very specific, deliberate partnerships... the bigger, more well known content creators being invited to the party so to speak in one-off projects as opposed to just any old person on DM's Guild being able to put their stuff up for sale on D&D Beyond. [I]Is[/I] Yawning Portal the go-to place for pro-DM's? I feel like I hear a lot more about other platforms for pro-GM's. [/QUOTE]
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Hasbro Acquires D&D Beyond For $146M
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