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Hasbro Acquires D&D Beyond For $146M
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<blockquote data-quote="EzekielRaiden" data-source="post: 8604730" data-attributes="member: 6790260"><p>I wasn't really thinking of any specific company. Just noting that the dependency on Silverlight was a really, <em>really</em> unwise move; the future of Silverlight was already dubious in 2010, when they first announced the move to that platform, and people were calling the platform dead just a year later. This further compounded the issues caused by the horrific murder-suicide on their tech team, among other behind-the-scenes issues that plagued 4e and had nothing to do with the actual design of the game. (Seriously, 4e got dealt just about the worst possible hand imaginable: launching at the start of a recession that took out one of the major bookstores of the time, the aforementioned murder-suicide crippling their tech development essentially permanently, having to push the books out the door a little earlier than maybe they should have, hitching their digital-tools cart to Silverlight only for it to be deprecated shortly thereafter; the list goes on. Some of these issues were self-inflicted, like the <em>idiotic</em> handling of the GSL which directly drove the creation of their greatest and most dangerous competitor, but quite a few were either unforeseeable or not something one could reasonably expect to have to prepare for.)</p><p></p><p>My overall point, though, still stands IMO. Getting a crack at designing a fresh VTT so that it can be free of legacy code issues is only valuable if you have the expertise, resources, and time to build a clean foundation yourself. If not, you're just swapping one set of legacy code issues for another. WotC has not, thus far, demonstrated that it <em>does</em> have the expertise or resources for this sort of thing, and I am disinclined to believe that a company with so few staff that <em>a single person being on jury duty</em> can seriously delay important projects is able to offer the time either.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8604730, member: 6790260"] I wasn't really thinking of any specific company. Just noting that the dependency on Silverlight was a really, [I]really[/I] unwise move; the future of Silverlight was already dubious in 2010, when they first announced the move to that platform, and people were calling the platform dead just a year later. This further compounded the issues caused by the horrific murder-suicide on their tech team, among other behind-the-scenes issues that plagued 4e and had nothing to do with the actual design of the game. (Seriously, 4e got dealt just about the worst possible hand imaginable: launching at the start of a recession that took out one of the major bookstores of the time, the aforementioned murder-suicide crippling their tech development essentially permanently, having to push the books out the door a little earlier than maybe they should have, hitching their digital-tools cart to Silverlight only for it to be deprecated shortly thereafter; the list goes on. Some of these issues were self-inflicted, like the [I]idiotic[/I] handling of the GSL which directly drove the creation of their greatest and most dangerous competitor, but quite a few were either unforeseeable or not something one could reasonably expect to have to prepare for.) My overall point, though, still stands IMO. Getting a crack at designing a fresh VTT so that it can be free of legacy code issues is only valuable if you have the expertise, resources, and time to build a clean foundation yourself. If not, you're just swapping one set of legacy code issues for another. WotC has not, thus far, demonstrated that it [I]does[/I] have the expertise or resources for this sort of thing, and I am disinclined to believe that a company with so few staff that [I]a single person being on jury duty[/I] can seriously delay important projects is able to offer the time either. [/QUOTE]
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