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Hasbro Acquires D&D Beyond For $146M
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<blockquote data-quote="Marandahir" data-source="post: 8605184" data-attributes="member: 6803643"><p>GREAT! Woah, and thank god.</p><p></p><p>I've bought hardcovers and DDB copies of every 5e WotC book.</p><p></p><p>I was afraid that if WotC made a competing in-house service, it would invalidate my previous digital purchases.</p><p></p><p>Now I think their future is secured.</p><p></p><p>This also is good news for those of us who have a tolerate-hate relationship with Fandom. I swear, Wikia's websites, revenue models, and priorities get worse and worse with every year. I can't stand that one of the founding wikis of NIWA - ZeldaWiki.org - was somehow purchased by Fandom, the antithesis of the whole purpose of the Nintendo Independent Wiki Alliance (it was to create nonprofit alternatives to the schemes of Wikia). They did this at the same time as buying D&DBeyond - it was by buying out Curse's assests (such as Gamepedia), who had somehow gotten their hands on ZeldaWiki.org.</p><p></p><p>In any case, it comes down to Fandom being… well, not a good actor in the, errr, fandom space. </p><p></p><p>So I'm super glad WotC has allowed D&D Beyond to flourish and grow while they focused on making great games, and now that they are a centerpiece of Hasbro's business, Hasbro can allocate the proper resources to actually support digital tools. Back in 4e it was one bad stroke of luck after another with the D&D Digital Toolset, and ultimately it came from not being able to "show their work" to daddy Hasbro. They promised 4e would sell because it would tap into the digital market. What they didn't realise was to tap that digital market, they needed a game that would sell (as much as I ADORE 4e - I loved it to death!!!). 5e gave us a game that sold, and allowed the digital market to grow around it. Now they can use that well-grounded revenue stream to beef up the digital platforms.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8605184, member: 6803643"] GREAT! Woah, and thank god. I've bought hardcovers and DDB copies of every 5e WotC book. I was afraid that if WotC made a competing in-house service, it would invalidate my previous digital purchases. Now I think their future is secured. This also is good news for those of us who have a tolerate-hate relationship with Fandom. I swear, Wikia's websites, revenue models, and priorities get worse and worse with every year. I can't stand that one of the founding wikis of NIWA - ZeldaWiki.org - was somehow purchased by Fandom, the antithesis of the whole purpose of the Nintendo Independent Wiki Alliance (it was to create nonprofit alternatives to the schemes of Wikia). They did this at the same time as buying D&DBeyond - it was by buying out Curse's assests (such as Gamepedia), who had somehow gotten their hands on ZeldaWiki.org. In any case, it comes down to Fandom being… well, not a good actor in the, errr, fandom space. So I'm super glad WotC has allowed D&D Beyond to flourish and grow while they focused on making great games, and now that they are a centerpiece of Hasbro's business, Hasbro can allocate the proper resources to actually support digital tools. Back in 4e it was one bad stroke of luck after another with the D&D Digital Toolset, and ultimately it came from not being able to "show their work" to daddy Hasbro. They promised 4e would sell because it would tap into the digital market. What they didn't realise was to tap that digital market, they needed a game that would sell (as much as I ADORE 4e - I loved it to death!!!). 5e gave us a game that sold, and allowed the digital market to grow around it. Now they can use that well-grounded revenue stream to beef up the digital platforms. [/QUOTE]
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Hasbro Acquires D&D Beyond For $146M
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