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Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur
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<blockquote data-quote="Oofta" data-source="post: 9355113" data-attributes="member: 6801845"><p>NOTE: <em>After writing the below, I want to be clear on something in case I'm not. I do think we need to be careful when representing cultures, especially in cases where certain beliefs are still revered. </em></p><p></p><p>There is nothing new under the sun. Create a monstrous race, use negative language to describe them and someone will come up with a pamphlet from a hundred years ago that happens to use the same phrase. It's incredibly difficult to come up with something truly unique that is still relatable to us mere mortals. At the same time we get people complaining that Kara-Tur is just a mish mash of different tropes from a general geographic area, yet that's what standard D&D with it's influences from everything from Greco-Roman mythology to Norse to Celtic to ... well just about everything including that 70s Kung Fu TV series.</p><p></p><p>I think they could easily create a new setting, base it loosely on any given historical culture but they need to have consultants helping with it. Ideally you would have an expert in the cultures write significant chunks of lore and setting specific archetypes. But create something completely new without using those consultants? You're bound to accidentally step on some toes if you're unfamiliar with the topic and we should be sensitive to that.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9355113, member: 6801845"] NOTE: [I]After writing the below, I want to be clear on something in case I'm not. I do think we need to be careful when representing cultures, especially in cases where certain beliefs are still revered. [/I] There is nothing new under the sun. Create a monstrous race, use negative language to describe them and someone will come up with a pamphlet from a hundred years ago that happens to use the same phrase. It's incredibly difficult to come up with something truly unique that is still relatable to us mere mortals. At the same time we get people complaining that Kara-Tur is just a mish mash of different tropes from a general geographic area, yet that's what standard D&D with it's influences from everything from Greco-Roman mythology to Norse to Celtic to ... well just about everything including that 70s Kung Fu TV series. I think they could easily create a new setting, base it loosely on any given historical culture but they need to have consultants helping with it. Ideally you would have an expert in the cultures write significant chunks of lore and setting specific archetypes. But create something completely new without using those consultants? You're bound to accidentally step on some toes if you're unfamiliar with the topic and we should be sensitive to that. [/QUOTE]
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