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Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur
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<blockquote data-quote="Cadence" data-source="post: 9358281" data-attributes="member: 6701124"><p>Chapter 18 by Kellynn Wee in "Fifty Years of Dungeons and Dragons" (<a href="https://www.enworld.org/threads/fifty-years-of-dungeons-dragons-collection-of-essays-published-by-mit-press.702431/" target="_blank">D&D General - Fifty Years of Dungeons & Dragons, collection of essays published by MIT Press</a> ) is on D&D in Singapore and had a few things that felt relevant.</p><p></p><p>Quite a bit of the chapter is about how southeast Asian stories are/should be/could be told, with examples of some local campaigns that do it in different ways and of trying to decide which myths and histories to focus on. One quote that seemed relevant to some things above about who should produce materials occurs early on:</p><p>"Yet - even when one is careful about an essentialist approach to cultural and national identity -these attempts at making room for nonwhite players and creators still often feature the diasporic Asian experience, which differs from the experience of the Southeast Asia player." (pg. 284)</p><p></p><p>Tangentially, a regular discussion on ENWorld is about the power level of characters. Related to that, I'd never heard of xianxia before:</p><p>"[Drawing] from Dan Li's work, wuxia is a Chinese literary genre that features a noble warrior (the eponymous <em>xia</em>) who cultivates their martial arts skills (<em>wu</em>) through a process of arduous self-making, usually set in a quasi-historical ancient China. Xianxia, on the other hand, is a more contemporary interpretation of wuxia; <em>xian</em> implies a transcendent hero or an immortal, not merely a warrior, and in general the genre incorporates a high-fantasy approach to magic, gods, demons, and the supernatural." (pg. 292)</p><p></p><p>In any case, for those interested in issues about expanding the game beyond faux-European fantasy, I think this chapter might be interesting to read if your library, for example, has a copy. (I didn't see a way to get just the chapter, the book in e-form or hard copy is $35 US).</p></blockquote><p></p>
[QUOTE="Cadence, post: 9358281, member: 6701124"] Chapter 18 by Kellynn Wee in "Fifty Years of Dungeons and Dragons" ([URL='https://www.enworld.org/threads/fifty-years-of-dungeons-dragons-collection-of-essays-published-by-mit-press.702431/']D&D General - Fifty Years of Dungeons & Dragons, collection of essays published by MIT Press[/URL] ) is on D&D in Singapore and had a few things that felt relevant. Quite a bit of the chapter is about how southeast Asian stories are/should be/could be told, with examples of some local campaigns that do it in different ways and of trying to decide which myths and histories to focus on. One quote that seemed relevant to some things above about who should produce materials occurs early on: "Yet - even when one is careful about an essentialist approach to cultural and national identity -these attempts at making room for nonwhite players and creators still often feature the diasporic Asian experience, which differs from the experience of the Southeast Asia player." (pg. 284) Tangentially, a regular discussion on ENWorld is about the power level of characters. Related to that, I'd never heard of xianxia before: "[Drawing] from Dan Li's work, wuxia is a Chinese literary genre that features a noble warrior (the eponymous [I]xia[/I]) who cultivates their martial arts skills ([I]wu[/I]) through a process of arduous self-making, usually set in a quasi-historical ancient China. Xianxia, on the other hand, is a more contemporary interpretation of wuxia; [I]xian[/I] implies a transcendent hero or an immortal, not merely a warrior, and in general the genre incorporates a high-fantasy approach to magic, gods, demons, and the supernatural." (pg. 292) In any case, for those interested in issues about expanding the game beyond faux-European fantasy, I think this chapter might be interesting to read if your library, for example, has a copy. (I didn't see a way to get just the chapter, the book in e-form or hard copy is $35 US). [/QUOTE]
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