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Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9359321"><p>I think this depends a lot on the style. Wuxia can be pretty grounded, especially when people understand the basic rules of where the abilities come from. If you are modeling it after say '66 to '77 Shaw Brothers of example, it is quite 'low magic'. If you are modeling it after Condor Heroes, there is a much higher power scale, but characters who can fly and send out waves of energy to kill large numbers of foes would be high level anyways (in Return of Condor heroes he actually breaks down numerically what one martial hero is worth in numbers of soldiers, and characters frequently talk about levels of Kung Fu, so it is kind of easy to eye ball and fit to something like D&D----if I remember there is some dialogue with a character talking about the style of kung fu he uses having ten levels of mastery for instance). I think what makes it tricky is it is a different approach to how martial characters work. But the martial heroes in wuxia are not really exceeding the power levels of a D&D party. I think it really depends on the style of wuxia you are going for and how you translate that into D&D. For example if I were to do a D&D wuxia hack, I would have all the martial schools and sects be classes, and allow people to class dip like they did in 3E, provided in setting it made sense (i.e. a sect agrees to teach you). That way you could take 8 Levels of Shaolin/2 levels of Wudang/4 levels of Divine Serpent Fist......it might get tricky when you are talking about schools versus techniques from one manual, but I think something like that could work very nicely)</p><p></p><p>Xianxia is insane levels of power and that definitely takes things to a level beyond what D&D can handle (I don't think planescape can even encompass the scope). I am less familiar with this genre though. But I remember the power levels getting crazy.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9359321"] I think this depends a lot on the style. Wuxia can be pretty grounded, especially when people understand the basic rules of where the abilities come from. If you are modeling it after say '66 to '77 Shaw Brothers of example, it is quite 'low magic'. If you are modeling it after Condor Heroes, there is a much higher power scale, but characters who can fly and send out waves of energy to kill large numbers of foes would be high level anyways (in Return of Condor heroes he actually breaks down numerically what one martial hero is worth in numbers of soldiers, and characters frequently talk about levels of Kung Fu, so it is kind of easy to eye ball and fit to something like D&D----if I remember there is some dialogue with a character talking about the style of kung fu he uses having ten levels of mastery for instance). I think what makes it tricky is it is a different approach to how martial characters work. But the martial heroes in wuxia are not really exceeding the power levels of a D&D party. I think it really depends on the style of wuxia you are going for and how you translate that into D&D. For example if I were to do a D&D wuxia hack, I would have all the martial schools and sects be classes, and allow people to class dip like they did in 3E, provided in setting it made sense (i.e. a sect agrees to teach you). That way you could take 8 Levels of Shaolin/2 levels of Wudang/4 levels of Divine Serpent Fist......it might get tricky when you are talking about schools versus techniques from one manual, but I think something like that could work very nicely) Xianxia is insane levels of power and that definitely takes things to a level beyond what D&D can handle (I don't think planescape can even encompass the scope). I am less familiar with this genre though. But I remember the power levels getting crazy. [/QUOTE]
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