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General Tabletop Discussion
*Dungeons & Dragons
Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur
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<blockquote data-quote="tetrasodium" data-source="post: 9359526" data-attributes="member: 93670"><p>I was going to just let it drift away till 243 continued the tangent but it's been continuing....</p><p></p><p>Adding to what was mentioned in 242, an awful lot of it is far from DBZ and much closer to older editions of d&d with different advancement & magic analogs. That's especially the case when it comes to risk, you might see<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/CompetencePorn" target="_blank"> competence porn</a> style epic smackdowns at times, but it's also very common for the MC to be on the receiving end of them. It's a pretty wide power scale that often begins at the low end of zero to hero or just kinda hovers in some ad&d* adjacent level of grittiness. Take the wuxia/xianxia subcategories quoted from a publisher website back in <a href="https://www.enworld.org/threads/hasbro-ceo-chris-cocks-would-like-to-explore-kara-tur.704403/post-9358418" target="_blank">231</a> as evidence</p><p></p><p>On the subject of characters flying & battles that take place in the sky</p><p></p><p>being so prevalent in anime manga & manhwa, that's kind of the modern equivalent of the old loony tunes looping landscape when a character is only animated fora few frames of actual arm/leg movement. When most of what needs to be drawn is just sky or some nondescript distant buildings/landscape it becomes a lot easier to put more effort into the characters without overloading the artist.</p><p></p><p>* The levels people actually reached with regularity without starting at higher levels & one shots</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9359526, member: 93670"] I was going to just let it drift away till 243 continued the tangent but it's been continuing.... Adding to what was mentioned in 242, an awful lot of it is far from DBZ and much closer to older editions of d&d with different advancement & magic analogs. That's especially the case when it comes to risk, you might see[URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/CompetencePorn'] competence porn[/URL] style epic smackdowns at times, but it's also very common for the MC to be on the receiving end of them. It's a pretty wide power scale that often begins at the low end of zero to hero or just kinda hovers in some ad&d* adjacent level of grittiness. Take the wuxia/xianxia subcategories quoted from a publisher website back in [URL='https://www.enworld.org/threads/hasbro-ceo-chris-cocks-would-like-to-explore-kara-tur.704403/post-9358418']231[/URL] as evidence On the subject of characters flying & battles that take place in the sky being so prevalent in anime manga & manhwa, that's kind of the modern equivalent of the old loony tunes looping landscape when a character is only animated fora few frames of actual arm/leg movement. When most of what needs to be drawn is just sky or some nondescript distant buildings/landscape it becomes a lot easier to put more effort into the characters without overloading the artist. * The levels people actually reached with regularity without starting at higher levels & one shots [/QUOTE]
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