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Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur
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<blockquote data-quote="I'm A Banana" data-source="post: 9362112" data-attributes="member: 2067"><p>The Radiant Citadel's civilizations are <em>right there</em> and they're <em>very good</em>. Umizu, Yongjing, Siabsungkoh, Yeonido, Shankhabhumi, Dayawlongon. All just BEGGING to be fleshed out with more adventures, more monsters, some character options. Each of which itself is SO MUCH BETTER than remaking what some folks in the 80's thought was a compelling "asian" setting.</p><p></p><p>One of the huge advantages is that they are specific and narrow things, not meant to be representative of any real earth culture. Yongjing is pretty Imperial Chinese, for instance, but it's not trying to be all of China in every era and represent that as an archetype (which can veer very close to stereotype). Yongjing has its own things going on. Quests for immortality, courtly politics, old ruins, deep bureaucracy...</p><p></p><p>When I ran my Spelljammer game, I was updating some old material, and the Shou from Kara-Tur have a minor but kind of interesting role in the setting. I just replaced them whole hog with Yongjing, since it made sense to me that a culture that was pursuing immortality would really be compelled to explore the timeless Astral Sea, and Yongjing has a lot more going for it than 80's orientalism.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9362112, member: 2067"] The Radiant Citadel's civilizations are [I]right there[/I] and they're [I]very good[/I]. Umizu, Yongjing, Siabsungkoh, Yeonido, Shankhabhumi, Dayawlongon. All just BEGGING to be fleshed out with more adventures, more monsters, some character options. Each of which itself is SO MUCH BETTER than remaking what some folks in the 80's thought was a compelling "asian" setting. One of the huge advantages is that they are specific and narrow things, not meant to be representative of any real earth culture. Yongjing is pretty Imperial Chinese, for instance, but it's not trying to be all of China in every era and represent that as an archetype (which can veer very close to stereotype). Yongjing has its own things going on. Quests for immortality, courtly politics, old ruins, deep bureaucracy... When I ran my Spelljammer game, I was updating some old material, and the Shou from Kara-Tur have a minor but kind of interesting role in the setting. I just replaced them whole hog with Yongjing, since it made sense to me that a culture that was pursuing immortality would really be compelled to explore the timeless Astral Sea, and Yongjing has a lot more going for it than 80's orientalism. [/QUOTE]
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