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<blockquote data-quote="Pedantic" data-source="post: 8851888" data-attributes="member: 6690965"><p>I don't really think that's true. You've got games that exist entirely for limited play (Keyforge*, Solforge Fusion), you've got an endless variety of cube formats, you've got digital games that arguably hit the appeal of rapid drafting better (Slay the Spire being the quintessential single player example) and heck, maybe we'll finally see the technology for reprintable e-ink cards land in our lifetimes. Netrunner even had an ill-fated draft product in the heyday, which you essentially bought with the an explicit intent to reuse/cube after the initial draft round.</p><p></p><p>Rarity/sealed boosters arguably led to the initial invention of draft and sealed formats, but they aren't really necessary to enjoy them. That and to horribly mangle a metaphor, MtG is very much the D&D of dude-bashing card games. It's the biggest/oldest/most established market player, but it's got some hoary old design choices it can't escape (lands, primarily) and isn't as built for purpose as modern designs could allow for. Drafting is an intrinsically fun activity which I would argue is actually diluted somewhat by then having to play a bunch of games of Magic in a row.</p><p></p><p><span style="font-size: 12px">*Okay, technically Keyforge claims to have a "constructed" model, but it's even more obviously abusive than MtG, and the worst use of a game where you can only buy randomized, uneditable decks.</span></p></blockquote><p></p>
[QUOTE="Pedantic, post: 8851888, member: 6690965"] I don't really think that's true. You've got games that exist entirely for limited play (Keyforge*, Solforge Fusion), you've got an endless variety of cube formats, you've got digital games that arguably hit the appeal of rapid drafting better (Slay the Spire being the quintessential single player example) and heck, maybe we'll finally see the technology for reprintable e-ink cards land in our lifetimes. Netrunner even had an ill-fated draft product in the heyday, which you essentially bought with the an explicit intent to reuse/cube after the initial draft round. Rarity/sealed boosters arguably led to the initial invention of draft and sealed formats, but they aren't really necessary to enjoy them. That and to horribly mangle a metaphor, MtG is very much the D&D of dude-bashing card games. It's the biggest/oldest/most established market player, but it's got some hoary old design choices it can't escape (lands, primarily) and isn't as built for purpose as modern designs could allow for. Drafting is an intrinsically fun activity which I would argue is actually diluted somewhat by then having to play a bunch of games of Magic in a row. [SIZE=3]*Okay, technically Keyforge claims to have a "constructed" model, but it's even more obviously abusive than MtG, and the worst use of a game where you can only buy randomized, uneditable decks.[/SIZE] [/QUOTE]
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