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<blockquote data-quote="Art Waring" data-source="post: 8851976" data-attributes="member: 7037141"><p>The floor never changed up to FE, but after came sets like Alliances, the ceiling was raised with Force of Will, which changed the counterspell game. </p><p></p><p>It used to be you would see one or two counters in a game, now you were stacking counterspells over counterspells, and DCI had to make new rulings like "last in first out" to resolve counterspelling when each player was stacking multiple cards in response.</p><p></p><p>Come Urza Block, I was the guy playing the Yawgmoth's bargain deck, which could consistently win on first or second turn in tournaments. New players didn't stand a chance, but the competition in standard was so high at this point that new players were being pushed to more casual formats.</p><p></p><p>My backup deck was mono red wildfire and crater hellions & avalanche riders, constant board wipe and land destruction. Players typically folded rather than die on turn five. Standard was pretty brutal.</p></blockquote><p></p>
[QUOTE="Art Waring, post: 8851976, member: 7037141"] The floor never changed up to FE, but after came sets like Alliances, the ceiling was raised with Force of Will, which changed the counterspell game. It used to be you would see one or two counters in a game, now you were stacking counterspells over counterspells, and DCI had to make new rulings like "last in first out" to resolve counterspelling when each player was stacking multiple cards in response. Come Urza Block, I was the guy playing the Yawgmoth's bargain deck, which could consistently win on first or second turn in tournaments. New players didn't stand a chance, but the competition in standard was so high at this point that new players were being pushed to more casual formats. My backup deck was mono red wildfire and crater hellions & avalanche riders, constant board wipe and land destruction. Players typically folded rather than die on turn five. Standard was pretty brutal. [/QUOTE]
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