Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hasbro CEO is going to have a Fireside Chat With Investors Over WotC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Art Waring" data-source="post: 8852201" data-attributes="member: 7037141"><p>I personally wouldn't ban islands, because I like the hardest competition possible when I am playing competitively. I do however have years and years of unpleasant memories playing against mono blue control decks in standard and legacy.</p><p></p><p>The "mother may I" comes from the fact that I got so used to playing against x/U control, that I would literally go about my turn play by play, real slow like, looking the opponent in the eye after each move and wait for the nod that they are OK with what I have just cast on my turn before moving onto the next move.</p><p></p><p>I was a young competitive player that wanted to play fast because I knew the tournaments were on limited time, and I always ended up having to stay late to finish the tail end of tournaments (and the other players would get pissed at having to wait at the end for prizes, literally yelling at players to finish). I typically had my turn ready to go before it was even my turn, ready to draw, cast, and end in less than a minute (I was used to chess clocks back then).</p><p></p><p>But mono blue players always deliberately played the slow game, and i had to adapt to their preference because their counter control basically dictates any moves I can make. All in all it bogged the game down abysmally. Most local players wanted to go home on time, mono blue players just sat there spending 15 minutes on one turn, deliberating everything, casting nothing, and ending their turn. Again and again.</p></blockquote><p></p>
[QUOTE="Art Waring, post: 8852201, member: 7037141"] I personally wouldn't ban islands, because I like the hardest competition possible when I am playing competitively. I do however have years and years of unpleasant memories playing against mono blue control decks in standard and legacy. The "mother may I" comes from the fact that I got so used to playing against x/U control, that I would literally go about my turn play by play, real slow like, looking the opponent in the eye after each move and wait for the nod that they are OK with what I have just cast on my turn before moving onto the next move. I was a young competitive player that wanted to play fast because I knew the tournaments were on limited time, and I always ended up having to stay late to finish the tail end of tournaments (and the other players would get pissed at having to wait at the end for prizes, literally yelling at players to finish). I typically had my turn ready to go before it was even my turn, ready to draw, cast, and end in less than a minute (I was used to chess clocks back then). But mono blue players always deliberately played the slow game, and i had to adapt to their preference because their counter control basically dictates any moves I can make. All in all it bogged the game down abysmally. Most local players wanted to go home on time, mono blue players just sat there spending 15 minutes on one turn, deliberating everything, casting nothing, and ending their turn. Again and again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hasbro CEO is going to have a Fireside Chat With Investors Over WotC
Top