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Hasbro CEO Says AI Integration Has Been "A Clear Success"
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<blockquote data-quote="slobster" data-source="post: 9855639" data-attributes="member: 6693711"><p>I guess I'm one of the lonely GMs who actually does use AI for my games. Not usually for creative stuff (though it can be great for shaking me out of writers block in the same way that mad libs can provoke creative breakthroughs from utter randomness), but for example it's really useful for creating player facing resources. If you tell it to generate a character creation document for instance, say that you want core WotC stuff to be allowed, standard point buy, also this and that splatbook, and then summarize what core competencies should be covered somewhere in the party for an undead hunting campaign with investigative work often needed. Also take inspiration from x, y and z books and movies, and summarize the important factions and locations from my attached campaign notes in a way that inspires players for creating dynamic back stories.</p><p></p><p>I can write that rough request in a few minutes, and then the AI will give me an honestly pretty useful document that would have taken me 2 hours to write. 15 minutes of fact checking later and I have it ready to go, and honestly it's a lifesaver for me as a busy guy. Lets me spend more prep time on the fun stuff. Works a treat for other tasks like creating a list of vendor goods on the fly, generating names, generating random art pieces in a dragon hoard, etc.</p><p></p><p>Im experimenting with AI all the time, and while it's not at all revolutionary in how I GM, it is currently a real time saver and can take some of the parts I find less fun about session prep and put them on a robot assistant instead.</p></blockquote><p></p>
[QUOTE="slobster, post: 9855639, member: 6693711"] I guess I'm one of the lonely GMs who actually does use AI for my games. Not usually for creative stuff (though it can be great for shaking me out of writers block in the same way that mad libs can provoke creative breakthroughs from utter randomness), but for example it's really useful for creating player facing resources. If you tell it to generate a character creation document for instance, say that you want core WotC stuff to be allowed, standard point buy, also this and that splatbook, and then summarize what core competencies should be covered somewhere in the party for an undead hunting campaign with investigative work often needed. Also take inspiration from x, y and z books and movies, and summarize the important factions and locations from my attached campaign notes in a way that inspires players for creating dynamic back stories. I can write that rough request in a few minutes, and then the AI will give me an honestly pretty useful document that would have taken me 2 hours to write. 15 minutes of fact checking later and I have it ready to go, and honestly it's a lifesaver for me as a busy guy. Lets me spend more prep time on the fun stuff. Works a treat for other tasks like creating a list of vendor goods on the fly, generating names, generating random art pieces in a dragon hoard, etc. Im experimenting with AI all the time, and while it's not at all revolutionary in how I GM, it is currently a real time saver and can take some of the parts I find less fun about session prep and put them on a robot assistant instead. [/QUOTE]
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Hasbro CEO Says AI Integration Has Been "A Clear Success"
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