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Hasbro CEO Says AI Integration Has Been "A Clear Success"
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<blockquote data-quote="ART!" data-source="post: 9856513" data-attributes="member: 79926"><p>I didn't realize this until now, but for the first two decades or so of my gaming life I never used a computer for anything ttrpg-related. I'm that old! </p><p></p><p>It also occurs to me that - maybe partly because of the above - there is nothing appealing to me about using AI for <em>anything </em>in my gaming hobby. The whole point of it all, for me, is that it's analogue and manual. I use the character sheets on DDB, but only because that's where the two groups I game with do their thing.</p><p></p><p>Now, I know I'm sort of "spoiled", in that I've been paid to write, edit, design, and illustrate things. So, if I want an image of my character I can draw it, if I need a map I can make it.</p><p></p><p>Honestly, it's hard for me to see this issue from the viewpoint of someone who isn't handy at those things, so I'm not judging anyone.</p><p></p><p>Yeah, those summaries are designed to seem very useful and handy, so that we will be compelled to use them, but as a result they will spit out lots of words, broken into sections and bullet points, even when they have little to go on. </p><p></p><p>Indeed. The work of doing it yourself will make you better at doing it, so that it will be less and less work with increasingly reliable results. </p><p></p><p>When I was a comic book colorist, there's this initial stage of the process called "flatting", wherein all the areas that might be different colors in the end - even little tiny areas - are given semi-random flat colors that isolate them. (Most coloring in comics is done in Photoshop or the like, and the flatting is done digitally as well.) The flats makes it easy to grab that area later and change it in various ways, to do the creative work of coloring. It's kind of standard practice to hire a "flatter" to do this grunt work. There are even tools that will do it for you with just a click or two (depending on the style of the line art). Once I made enough coloring to warrant hiring a flatter, I did so, or used the flatting tools. But pretty quickly I went back to doing the flatting myself, because I realized that at that stage I was already making artistic choices, and making them then made my work easier later.</p><p></p><p>So, I imagine some of the grunt work we're having AI do for us is stuff that would actually be better in the long run to do ourselves.</p></blockquote><p></p>
[QUOTE="ART!, post: 9856513, member: 79926"] I didn't realize this until now, but for the first two decades or so of my gaming life I never used a computer for anything ttrpg-related. I'm that old! It also occurs to me that - maybe partly because of the above - there is nothing appealing to me about using AI for [I]anything [/I]in my gaming hobby. The whole point of it all, for me, is that it's analogue and manual. I use the character sheets on DDB, but only because that's where the two groups I game with do their thing. Now, I know I'm sort of "spoiled", in that I've been paid to write, edit, design, and illustrate things. So, if I want an image of my character I can draw it, if I need a map I can make it. Honestly, it's hard for me to see this issue from the viewpoint of someone who isn't handy at those things, so I'm not judging anyone. Yeah, those summaries are designed to seem very useful and handy, so that we will be compelled to use them, but as a result they will spit out lots of words, broken into sections and bullet points, even when they have little to go on. Indeed. The work of doing it yourself will make you better at doing it, so that it will be less and less work with increasingly reliable results. When I was a comic book colorist, there's this initial stage of the process called "flatting", wherein all the areas that might be different colors in the end - even little tiny areas - are given semi-random flat colors that isolate them. (Most coloring in comics is done in Photoshop or the like, and the flatting is done digitally as well.) The flats makes it easy to grab that area later and change it in various ways, to do the creative work of coloring. It's kind of standard practice to hire a "flatter" to do this grunt work. There are even tools that will do it for you with just a click or two (depending on the style of the line art). Once I made enough coloring to warrant hiring a flatter, I did so, or used the flatting tools. But pretty quickly I went back to doing the flatting myself, because I realized that at that stage I was already making artistic choices, and making them then made my work easier later. So, I imagine some of the grunt work we're having AI do for us is stuff that would actually be better in the long run to do ourselves. [/QUOTE]
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