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Hasbro Confirms New Unannounced Dungeons & Dragons Video Game in Development
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<blockquote data-quote="Ruin Explorer" data-source="post: 9515147" data-attributes="member: 18"><p>Cyberpunk 2077 has some of the most diverse and best-done set of endings of like, any game that's ever existed. Like, you can end up with <em>completely</em> different stuff going on at the end, wildly so, and there's a load of varied epilogue messages and stuff. I won't spoiler any of it here, but it's 6 endings from the main game and 1 which requires Phantom Liberty (which is either the most depressing or most optimistic one depending on how you feel about it!), for a total of 7.</p><p></p><p>I cannot think of any game that really beats Cyberpunk 2077 for endings except maybe Fallout: New Vegas?</p><p></p><p>So if you're putting Cyberpunk 2077 as "barely good enough" for endings, I feel like maybe the bar is a bit high! Cyberpunk also has a lot of choices which make pretty big differences, and can lock out or change big sections of the game - a lot of characters you probably care about will live or die or have their lives changed because of your choices. This is despite a somewhat linear story and V being a pretty fixed person (the initial origins make some difference, but not as much as one might hope).</p><p></p><p></p><p>Yeah, but not many AAA RPGs or CRPGs fail to make their money back, even kind of mediocre ones like MEA or The Outer Worlds tend to. AA ones do fail with some regularity, which is partly why more are pushing into AAA. Obsidian have traditionally made AA RPGs, but Avowed and upcoming The Outer Worlds 2 are clearly and intentionally in the AAA space.</p><p></p><p></p><p>Yeah - no definition is perfect for sure, and there's a lot of "I know it when I see it".</p><p></p><p></p><p>Yes I think a good D&D-themed action-adventure game could be very successful - the issue it would face is that unless you had several possible characters with different classes (not necessarily all twelve, but like, probably at least three or four), you'd get a lot of potential customer pushback (unfairly, you might argue, but expectations are expectations, reasonable or not!).</p><p></p><p>Certainly there are a lot of games which absolutely stand on the junction of "action-adventure" and "RPG" - The Dark Souls/Elden Ring games lean slightly more RPG but with a lot of action-adventure DNA, whereas the Dragon's Dogma games lean slightly more action-adventure (and Dragon's Dogma 1 has some incredible "AD&D 2nd Edition" vibes for sure). In the West, Mass Effect wasn't really action-adventure but was at the juxtaposition of 3rd person shooter (think Gears of War or similar) and RPG, and Dragon Age: The Veilguard is primarily an RPG but also has clear action-adventure leanings. Many games that are action-adventure also have quite RPG-ish progression systems - sometimes to their detriment - I'd argue Shadow of War, the sequel to Shadow of Mordor, was worse because it got more "RPG elements", but having some clearly enhanced both games.</p><p></p><p>(The main bar to D&D action-adventure games getting made is really the question of "Why licence from WotC who will demand a revenue share and want oversight and veto power over your lore/story/etc. when you could just use generic D&D-esque tropes for free and with no interference?". Hence you get deeply D&D-inspired games which aren't D&D.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9515147, member: 18"] Cyberpunk 2077 has some of the most diverse and best-done set of endings of like, any game that's ever existed. Like, you can end up with [I]completely[/I] different stuff going on at the end, wildly so, and there's a load of varied epilogue messages and stuff. I won't spoiler any of it here, but it's 6 endings from the main game and 1 which requires Phantom Liberty (which is either the most depressing or most optimistic one depending on how you feel about it!), for a total of 7. I cannot think of any game that really beats Cyberpunk 2077 for endings except maybe Fallout: New Vegas? So if you're putting Cyberpunk 2077 as "barely good enough" for endings, I feel like maybe the bar is a bit high! Cyberpunk also has a lot of choices which make pretty big differences, and can lock out or change big sections of the game - a lot of characters you probably care about will live or die or have their lives changed because of your choices. This is despite a somewhat linear story and V being a pretty fixed person (the initial origins make some difference, but not as much as one might hope). Yeah, but not many AAA RPGs or CRPGs fail to make their money back, even kind of mediocre ones like MEA or The Outer Worlds tend to. AA ones do fail with some regularity, which is partly why more are pushing into AAA. Obsidian have traditionally made AA RPGs, but Avowed and upcoming The Outer Worlds 2 are clearly and intentionally in the AAA space. Yeah - no definition is perfect for sure, and there's a lot of "I know it when I see it". Yes I think a good D&D-themed action-adventure game could be very successful - the issue it would face is that unless you had several possible characters with different classes (not necessarily all twelve, but like, probably at least three or four), you'd get a lot of potential customer pushback (unfairly, you might argue, but expectations are expectations, reasonable or not!). Certainly there are a lot of games which absolutely stand on the junction of "action-adventure" and "RPG" - The Dark Souls/Elden Ring games lean slightly more RPG but with a lot of action-adventure DNA, whereas the Dragon's Dogma games lean slightly more action-adventure (and Dragon's Dogma 1 has some incredible "AD&D 2nd Edition" vibes for sure). In the West, Mass Effect wasn't really action-adventure but was at the juxtaposition of 3rd person shooter (think Gears of War or similar) and RPG, and Dragon Age: The Veilguard is primarily an RPG but also has clear action-adventure leanings. Many games that are action-adventure also have quite RPG-ish progression systems - sometimes to their detriment - I'd argue Shadow of War, the sequel to Shadow of Mordor, was worse because it got more "RPG elements", but having some clearly enhanced both games. (The main bar to D&D action-adventure games getting made is really the question of "Why licence from WotC who will demand a revenue share and want oversight and veto power over your lore/story/etc. when you could just use generic D&D-esque tropes for free and with no interference?". Hence you get deeply D&D-inspired games which aren't D&D.) [/QUOTE]
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