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Hasbro Confirms New Unannounced Dungeons & Dragons Video Game in Development
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<blockquote data-quote="Ruin Explorer" data-source="post: 9515219" data-attributes="member: 18"><p>BG3 doesn't have 17000 endings, it has 17000 theoretical "ending variations". If we do the same math on Cyberpunk 2077, it's going to be in the thousands too, though I don't know how high.</p><p></p><p>If we use the same metric as Cyberpunk 2077, BG3 has 9 endings, but the period up to most of those was much more similar than the one in 2077 until the most recent major patch. There's also the "lol credits roll" """ending""" you can get in Act 2!</p><p></p><p>BG3 is also of note because when it released, it was pretty crap, ending-wise, having essentially what, technically 7 to 9 (I forget the exact number), but it had some (the evils ones especially) had very little content, and there was no real epilogue, just a few post-"ending" scenes, which were jumbled, could contradict each other, sometimes didn't play for no apparent reason, and didn't have proper or sensical endings for most companions. It was close to ME3 launch endings levels of bad at launch. However, Larian have worked pretty hard to improve the situation, first fixing up the post-ending stuff so it actually worked, and adding more/better stuff (particularly for Karlach), then adding an entire proper "epilogue" section, which was a pretty huge upgrade, then adding tons more content to the more evil endings which previously had very little. I guess in my head I still think of how it was at launch so I rate it as worse than it actually is now.</p><p></p><p></p><p>I don't think "dull and downbeat" is how many people would summarize the Cyberpunk endings, except maybe the Phantom Liberty ending (but as noted, that's a matter of perspective, it's also arguably the most optimistic). Most of the endings are imho operatic and cool, and absolutely not "dull". Downbeat? I dunno, it depends on what you want - it's a cyberpunk game and very much in tune with the genre in the endings, all of which are at best "bittersweet" (and some arguably tragic/tragedy). If "bittersweet" is downbeat, then sure they all are. But dull? No way man. Again except the Phantom Liberty one, but I won't talk about that more lest I spoil something.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9515219, member: 18"] BG3 doesn't have 17000 endings, it has 17000 theoretical "ending variations". If we do the same math on Cyberpunk 2077, it's going to be in the thousands too, though I don't know how high. If we use the same metric as Cyberpunk 2077, BG3 has 9 endings, but the period up to most of those was much more similar than the one in 2077 until the most recent major patch. There's also the "lol credits roll" """ending""" you can get in Act 2! BG3 is also of note because when it released, it was pretty crap, ending-wise, having essentially what, technically 7 to 9 (I forget the exact number), but it had some (the evils ones especially) had very little content, and there was no real epilogue, just a few post-"ending" scenes, which were jumbled, could contradict each other, sometimes didn't play for no apparent reason, and didn't have proper or sensical endings for most companions. It was close to ME3 launch endings levels of bad at launch. However, Larian have worked pretty hard to improve the situation, first fixing up the post-ending stuff so it actually worked, and adding more/better stuff (particularly for Karlach), then adding an entire proper "epilogue" section, which was a pretty huge upgrade, then adding tons more content to the more evil endings which previously had very little. I guess in my head I still think of how it was at launch so I rate it as worse than it actually is now. I don't think "dull and downbeat" is how many people would summarize the Cyberpunk endings, except maybe the Phantom Liberty ending (but as noted, that's a matter of perspective, it's also arguably the most optimistic). Most of the endings are imho operatic and cool, and absolutely not "dull". Downbeat? I dunno, it depends on what you want - it's a cyberpunk game and very much in tune with the genre in the endings, all of which are at best "bittersweet" (and some arguably tragic/tragedy). If "bittersweet" is downbeat, then sure they all are. But dull? No way man. Again except the Phantom Liberty one, but I won't talk about that more lest I spoil something. [/QUOTE]
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