Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hasbro Confirms New Unannounced Dungeons & Dragons Video Game in Development
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9515263" data-attributes="member: 18"><p>Yeah I can see the logic there - if we follow it both games have essentially three endings at this point (including all the work done post-launch on both and the PL DLC ending, which is totally different to others).</p><p></p><p>ME3 was a huge victim of being made in 24 months there, yeah. EA "extended" the time they allowed BioWare from 18 months (!!!) but then wouldn't extend it again (absolutely EA of that era was run by morons), so BioWare had to rush to come up with an ending, and Casey Hudson and Mac Walters went into a room and came out with what we got at launch, which was yes, three rather similar endings and the sort of "fail state" ending.</p><p></p><p>(This rush also mucked up other stuff, like the dream sequences, which seem to all assume you have a Paragon Spaceborn Shepard, personality-wise, because there's no way a mostly-Renegade Earthborn Sole Survivor Shepard, for example, would act like Shepard does in those sequences. The odd lack of choices and single behaviour set makes me think they had more but cut it.)</p><p></p><p>The real issue I think that was that they <em>did </em>account for most of your work across all three games but in ME3 itself, not in the endings, at launch anyway. There was almost no epilogue at launch, either, nor real send-offs for all these characters people had loved for years.</p><p></p><p>It wasn't until the combination of the Citadel DLC (which gave you the character send-offs people wanted) and the improved ending (which had actual epilogue scenes) that it really got even into an acceptable state (though the fail state ending somehow became even more insulting).</p><p></p><p>I will say I agree it was <em>truly dreadful</em> at launch. Like, I'm not a "fan" of many properties (DS9 and ME might be the extent of it). I'm not very emotionally engaged with them. But ME3's launch endings were so bad I repeatedly played through last bit of the game to see if I was missing something, and when I realized I wasn't, I essentially got a Dazed debuff IRL for 24 hours. Which no media had managed to inflict on me since I was a child, let alone for 24 hours. I wasn't even angry, just confused - "Is this it?!".</p><p></p><p>Of course the longest-term issue with ME3's endings is that in order to make ME5, they're going to have to pick one to make canon, and it's definitely going to be Destroy (probably highest-score Destroy, and with a likely semi-retcon re: the Geth situation).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9515263, member: 18"] Yeah I can see the logic there - if we follow it both games have essentially three endings at this point (including all the work done post-launch on both and the PL DLC ending, which is totally different to others). ME3 was a huge victim of being made in 24 months there, yeah. EA "extended" the time they allowed BioWare from 18 months (!!!) but then wouldn't extend it again (absolutely EA of that era was run by morons), so BioWare had to rush to come up with an ending, and Casey Hudson and Mac Walters went into a room and came out with what we got at launch, which was yes, three rather similar endings and the sort of "fail state" ending. (This rush also mucked up other stuff, like the dream sequences, which seem to all assume you have a Paragon Spaceborn Shepard, personality-wise, because there's no way a mostly-Renegade Earthborn Sole Survivor Shepard, for example, would act like Shepard does in those sequences. The odd lack of choices and single behaviour set makes me think they had more but cut it.) The real issue I think that was that they [I]did [/I]account for most of your work across all three games but in ME3 itself, not in the endings, at launch anyway. There was almost no epilogue at launch, either, nor real send-offs for all these characters people had loved for years. It wasn't until the combination of the Citadel DLC (which gave you the character send-offs people wanted) and the improved ending (which had actual epilogue scenes) that it really got even into an acceptable state (though the fail state ending somehow became even more insulting). I will say I agree it was [I]truly dreadful[/I] at launch. Like, I'm not a "fan" of many properties (DS9 and ME might be the extent of it). I'm not very emotionally engaged with them. But ME3's launch endings were so bad I repeatedly played through last bit of the game to see if I was missing something, and when I realized I wasn't, I essentially got a Dazed debuff IRL for 24 hours. Which no media had managed to inflict on me since I was a child, let alone for 24 hours. I wasn't even angry, just confused - "Is this it?!". Of course the longest-term issue with ME3's endings is that in order to make ME5, they're going to have to pick one to make canon, and it's definitely going to be Destroy (probably highest-score Destroy, and with a likely semi-retcon re: the Geth situation). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hasbro Confirms New Unannounced Dungeons & Dragons Video Game in Development
Top