Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hasbro Confirms New Unannounced Dungeons & Dragons Video Game in Development
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9519402" data-attributes="member: 18"><p>I would personally say 100% this isn't going to happen, based on the most recent previews/user experiences of Sigil (as recent as a month ago).</p><p></p><p>As a tool it's far, far too limited to be ever of use for building an actual CRPG, and most of the ways it could share are pretty trivial stuff <em>except</em> the assets. I will say it's further along than vapourware though - it's very pretty and is an actual usable 3D VTT, just a very limited, clumsy, and oddly-behaving one (lots of people really surprised by unhelpful or odd stuff it did), with a really bad UI (but that last is unsurprising at this point in development).</p><p></p><p>I don't mean this as a takedown - I know you don't really care whether it succeeds or fails - but I think there are others who absolutely will see what you're suggesting as extremely exciting and be very disappointed when it doesn't happen.</p><p></p><p>Re-using stuff like the art assets genuinely is pretty doable, including things like the spell animations potentially (Sigil models aren't animated, but spells are). The rest of it? Most of that is more in there "you'd need to do so much it would be a negligible gain, and potentially a drawback by trying to maintain cross-project compatibility between a game in development and software tool in actual use/sale" category - i.e. it would be possible, technically, but not worth it, because of the time and expense involved - it wouldn't save you money, that's the key thing.</p><p></p><p>I mean, it can't quite be that. They're <em>using</em> UE5 (Unreal Engine 5) as the <em>engine</em>, they're not <em>building</em> an engine like Frostbite or UE5. This might seem like a minor distinction but it's a pretty major difference. They're building essentially a merged suite of applications. The most sensible thing they could probably do if they really thought it would save them money would be to use Sigil not as a loss-leader in that way, but to do two things whilst making subscription and MTX money:</p><p></p><p>1) Skill up a bunch of developers on UE5 - who could then go on to code a game, though you'd need to leave a decent-sized team to keep upgrading, maintaining and adding to Sigil.</p><p></p><p>2) Build up a large library of assets they could use for a CRPG. I think this would be slightly risky - gamers can be real twerps about asset re-use, where they notice it - but it might work out!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9519402, member: 18"] I would personally say 100% this isn't going to happen, based on the most recent previews/user experiences of Sigil (as recent as a month ago). As a tool it's far, far too limited to be ever of use for building an actual CRPG, and most of the ways it could share are pretty trivial stuff [I]except[/I] the assets. I will say it's further along than vapourware though - it's very pretty and is an actual usable 3D VTT, just a very limited, clumsy, and oddly-behaving one (lots of people really surprised by unhelpful or odd stuff it did), with a really bad UI (but that last is unsurprising at this point in development). I don't mean this as a takedown - I know you don't really care whether it succeeds or fails - but I think there are others who absolutely will see what you're suggesting as extremely exciting and be very disappointed when it doesn't happen. Re-using stuff like the art assets genuinely is pretty doable, including things like the spell animations potentially (Sigil models aren't animated, but spells are). The rest of it? Most of that is more in there "you'd need to do so much it would be a negligible gain, and potentially a drawback by trying to maintain cross-project compatibility between a game in development and software tool in actual use/sale" category - i.e. it would be possible, technically, but not worth it, because of the time and expense involved - it wouldn't save you money, that's the key thing. I mean, it can't quite be that. They're [I]using[/I] UE5 (Unreal Engine 5) as the [I]engine[/I], they're not [I]building[/I] an engine like Frostbite or UE5. This might seem like a minor distinction but it's a pretty major difference. They're building essentially a merged suite of applications. The most sensible thing they could probably do if they really thought it would save them money would be to use Sigil not as a loss-leader in that way, but to do two things whilst making subscription and MTX money: 1) Skill up a bunch of developers on UE5 - who could then go on to code a game, though you'd need to leave a decent-sized team to keep upgrading, maintaining and adding to Sigil. 2) Build up a large library of assets they could use for a CRPG. I think this would be slightly risky - gamers can be real twerps about asset re-use, where they notice it - but it might work out! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hasbro Confirms New Unannounced Dungeons & Dragons Video Game in Development
Top