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<blockquote data-quote="LuisCarlos17f" data-source="post: 7840804" data-attributes="member: 6802378"><p>Mutants and Masterminds is d20 but with a different system of levels. Have you tried to be an ordinary human as Green Arrow or Hawk Eye for an event like a skrull invasion? Now let's imagine a campaign where PCs are ordinary people who try to survive in a city where superheroes become crazy (like in the graphic novel "Leaving Megalopolis") because the DM is a sadist. </p><p></p><p>There were two editions of Star Wars d20 published by WotC itself, but this doesn't mean d20 to be ready to be for all genres yet. Let's imagine a campaign where the PCs live in a primitive sword & sorcery civilization, as Conan the Barbarian, and the antagonists are invaders from space, goblins with magic steampunk technology, as exo-suits or powered armors, or biopunk organic-machines like the ones by the Yuuzhan-Vong from Star Wars Legends . The balance of power would be totally broken.</p><p></p><p> And the controversy about realism vs gameplay (the fast healing in shooter videogames and like this). </p><p></p><p>Are you going to say to CD Projekt "The witcher saga works, you don't need to publish a Cyberpunk videogame"? Don't close doors to new projects, only ask a good work. </p><p></p><p>* Some videogame studios would rather their own version of d20, with some changes as for example adding Acuity as a new ability score to discover clues or noticing about details or to improvise a fast answer in some social interaction (for example inventing a lie to hide a secret), (divine) grace as spiritual resistance against some source of supernatural taint, or courage to face monsters and other causes of mental stress because its last title is an pulp adventure about hunting Lovecraftian cults. </p><p></p><p>And you can bet some Game Masters dare to create hybrids mixing d20 and other game systems.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7840804, member: 6802378"] Mutants and Masterminds is d20 but with a different system of levels. Have you tried to be an ordinary human as Green Arrow or Hawk Eye for an event like a skrull invasion? Now let's imagine a campaign where PCs are ordinary people who try to survive in a city where superheroes become crazy (like in the graphic novel "Leaving Megalopolis") because the DM is a sadist. There were two editions of Star Wars d20 published by WotC itself, but this doesn't mean d20 to be ready to be for all genres yet. Let's imagine a campaign where the PCs live in a primitive sword & sorcery civilization, as Conan the Barbarian, and the antagonists are invaders from space, goblins with magic steampunk technology, as exo-suits or powered armors, or biopunk organic-machines like the ones by the Yuuzhan-Vong from Star Wars Legends . The balance of power would be totally broken. And the controversy about realism vs gameplay (the fast healing in shooter videogames and like this). Are you going to say to CD Projekt "The witcher saga works, you don't need to publish a Cyberpunk videogame"? Don't close doors to new projects, only ask a good work. * Some videogame studios would rather their own version of d20, with some changes as for example adding Acuity as a new ability score to discover clues or noticing about details or to improvise a fast answer in some social interaction (for example inventing a lie to hide a secret), (divine) grace as spiritual resistance against some source of supernatural taint, or courage to face monsters and other causes of mental stress because its last title is an pulp adventure about hunting Lovecraftian cults. And you can bet some Game Masters dare to create hybrids mixing d20 and other game systems. [/QUOTE]
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