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Hasbro Gaming Down 17% But D&D Remains 'Bright Spot'
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7842010" data-attributes="member: 6802378"><p>You should remember D&D cartoon for children has became one of the icons of the 80's years, and Hasbro has to thank Michael Bay because he resurrected the Transformers franchise. The media is a too good advertising. </p><p></p><p>There is a section of the market, the teenages who don't play with action figures anymore, and the products for these are the TTRPG, wargames and board games. </p><p></p><p>* I imagine WotC working in secret projects like a mass battle wargame with d20 system, looking for the balance of power between spellcasters and firearms, or a reboot of Gamma World where the PCs have to save ammo for the worst menaces. </p><p></p><p>Maybe we can create a RPG set in the future, but D&D and d20 Future aren't ready for the crossover and this is the challenge and headache for the game designers. What if the DM has read the comic "Warlord Mars Attacks" and this has inspired to him ideas for the new campaign?</p><p></p><p><img src="https://www.previewsworld.com/SiteImage/CatalogImage/STL126544?type=" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>If Hasbro sells toys of characters from movies or videogames, why not also TTRPGs? But a d20 superheroes with class levels is complicated. Hawkeye, Black Widow in the same group than Iron Man and Thor fighting against an army of super-skrull invaders or ultron bots is a serious challenge when the Game Master wants to find the right balance of power. In the MMO "Champions Online" your PC can be a martial artist who fights street gangs, military forces and alien invaders, but here the realism is sacrificed for the gameplay. You can create a d20 version of Street Fighters or Starcraft but you can't mix both in the same story because the level of power will be broken.</p><p></p><p><img src="http://s19490.storage.proboards.com/3259490/t/Hu1wn7AAUK4YYVURQAB1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Mutants & Masterminds doesn't use the same system than D&D or d20 Modern. You can't do a crossover with both lines. The attributes are different, and the levels of power. And the item (gadgets, armored suit..) counts as innate powers. </p><p></p><p>* Thinking about adding new abilities scores my opinion is we could add two more: Courage and Acuity. This last one would mean the perception to discover little details as clues for a investigation, but also astuteness for social manipulation, subterfuge, a fast mind to be creative inventing a lie to hide the truth. Other traits could work as "sub-abilities", like a bonus feat, f.e. agility or precision. This could be presented as an optional rule for an Unearthed Arcana article and also this could be used by 3rd party publishers for dark urban fantasy settings where PCs need more work of investigation, for example to hunt vampires and other gothic monsters.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7842010, member: 6802378"] You should remember D&D cartoon for children has became one of the icons of the 80's years, and Hasbro has to thank Michael Bay because he resurrected the Transformers franchise. The media is a too good advertising. There is a section of the market, the teenages who don't play with action figures anymore, and the products for these are the TTRPG, wargames and board games. * I imagine WotC working in secret projects like a mass battle wargame with d20 system, looking for the balance of power between spellcasters and firearms, or a reboot of Gamma World where the PCs have to save ammo for the worst menaces. Maybe we can create a RPG set in the future, but D&D and d20 Future aren't ready for the crossover and this is the challenge and headache for the game designers. What if the DM has read the comic "Warlord Mars Attacks" and this has inspired to him ideas for the new campaign? [IMG]https://www.previewsworld.com/SiteImage/CatalogImage/STL126544?type=[/IMG] If Hasbro sells toys of characters from movies or videogames, why not also TTRPGs? But a d20 superheroes with class levels is complicated. Hawkeye, Black Widow in the same group than Iron Man and Thor fighting against an army of super-skrull invaders or ultron bots is a serious challenge when the Game Master wants to find the right balance of power. In the MMO "Champions Online" your PC can be a martial artist who fights street gangs, military forces and alien invaders, but here the realism is sacrificed for the gameplay. You can create a d20 version of Street Fighters or Starcraft but you can't mix both in the same story because the level of power will be broken. [IMG]http://s19490.storage.proboards.com/3259490/t/Hu1wn7AAUK4YYVURQAB1.png[/IMG] Mutants & Masterminds doesn't use the same system than D&D or d20 Modern. You can't do a crossover with both lines. The attributes are different, and the levels of power. And the item (gadgets, armored suit..) counts as innate powers. * Thinking about adding new abilities scores my opinion is we could add two more: Courage and Acuity. This last one would mean the perception to discover little details as clues for a investigation, but also astuteness for social manipulation, subterfuge, a fast mind to be creative inventing a lie to hide the truth. Other traits could work as "sub-abilities", like a bonus feat, f.e. agility or precision. This could be presented as an optional rule for an Unearthed Arcana article and also this could be used by 3rd party publishers for dark urban fantasy settings where PCs need more work of investigation, for example to hunt vampires and other gothic monsters. [/QUOTE]
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