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Hasbro Getting Out Of The Movie Business
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<blockquote data-quote="Ruin Explorer" data-source="post: 9515379" data-attributes="member: 18"><p>Nah.</p><p></p><p>[URL unfurl="true"]https://www.gamesradar.com/entertainment/animation-shows/arcane-showrunners-defend-the-league-of-legends-spin-offs-reported-usd250-million-budget-the-money-is-just-a-reflection-of-the-amount-of-effort-that-was-put-into-this/[/URL]</p><p></p><p>The showrunners are pretty specific. It was $250m to make AND market Arcane.</p><p></p><p>Most budgets you see listed are solely the "to make" cost, with the marketing being on top of that (usually around 50% more, but it can be as low as like 10% or as high as 200% - I think Call of Duty Modern Warfare 2 might even have hit 300% of the dev cost on marketing - but it paid off, that game sold insanely well).</p><p></p><p>So the actual budget-budget of Arcane was likely about $170m or so, for all 12 hours. Which is much cheaper than, say, a two-hour animated movie, which has been typically in the $150m to $250m ballpark for decades (most Disney and Pixar ones are pretty close to $200m and indeed have been since 2010).</p><p></p><p>It's expensive for an animated show, but extremely cheap for twelve hours of the quality of work we saw.</p><p></p><p>S4 of Stranger Things was $270m to make alone - marketing would be on top of that (and it got a lot of marketing). S5 is expected to cost more (the salaries of the main cast alone are over $80m! God knows how much money those kids have now!).</p><p></p><p></p><p>For sure and there's got to be a reason to do it. Like, the subject/story has to be inherently visually interesting and kind of require animation to do it justice. I think with the examples earlier you could fairly easily argue that for Drizzt's life in the Underdark, which is an insane-looking place populated largely by non-humans, but you couldn't argue it for the Icewind Dale Trilogy.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9515379, member: 18"] Nah. [URL unfurl="true"]https://www.gamesradar.com/entertainment/animation-shows/arcane-showrunners-defend-the-league-of-legends-spin-offs-reported-usd250-million-budget-the-money-is-just-a-reflection-of-the-amount-of-effort-that-was-put-into-this/[/URL] The showrunners are pretty specific. It was $250m to make AND market Arcane. Most budgets you see listed are solely the "to make" cost, with the marketing being on top of that (usually around 50% more, but it can be as low as like 10% or as high as 200% - I think Call of Duty Modern Warfare 2 might even have hit 300% of the dev cost on marketing - but it paid off, that game sold insanely well). So the actual budget-budget of Arcane was likely about $170m or so, for all 12 hours. Which is much cheaper than, say, a two-hour animated movie, which has been typically in the $150m to $250m ballpark for decades (most Disney and Pixar ones are pretty close to $200m and indeed have been since 2010). It's expensive for an animated show, but extremely cheap for twelve hours of the quality of work we saw. S4 of Stranger Things was $270m to make alone - marketing would be on top of that (and it got a lot of marketing). S5 is expected to cost more (the salaries of the main cast alone are over $80m! God knows how much money those kids have now!). For sure and there's got to be a reason to do it. Like, the subject/story has to be inherently visually interesting and kind of require animation to do it justice. I think with the examples earlier you could fairly easily argue that for Drizzt's life in the Underdark, which is an insane-looking place populated largely by non-humans, but you couldn't argue it for the Icewind Dale Trilogy. [/QUOTE]
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