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Hasbro Has Invested $1B In Video Games, Including A New D&D Game
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<blockquote data-quote="Dausuul" data-source="post: 9334240" data-attributes="member: 58197"><p>We'll see. Being willing to spend a lot of money is something, but it doesn't mean the people running the show have any clue how to make good CRPGs. You need talented people -- and not just talented devs, but also managers and writers -- and you need to give them enough freedom to do their thing.</p><p></p><p>And then there is the whole question of how much to let your release date slip and when to call it done. A lot of potentially good games become disasters because they get rushed out the door too soon, and many of the best games arrived late, sometimes years late. But you also can't tinker and polish forever, every week of additional development costs a lot of money and sooner or later you've got to ship. And even talented people produce duds now and then; if the game you've built is just not working out, then pushing back the release date to try and improve it is just throwing good money after bad.</p><p></p><p>This is all really hard stuff with no easy answers, and it's why I think D&D (and Hasbro!) would be much better served by continuing to license out the brand rather than doing it in-house. But corporate empire builders do love to carve out new little fiefdoms for themselves whenever the corporation is flush with cash, pretending the salad days will go on forever.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 9334240, member: 58197"] We'll see. Being willing to spend a lot of money is something, but it doesn't mean the people running the show have any clue how to make good CRPGs. You need talented people -- and not just talented devs, but also managers and writers -- and you need to give them enough freedom to do their thing. And then there is the whole question of how much to let your release date slip and when to call it done. A lot of potentially good games become disasters because they get rushed out the door too soon, and many of the best games arrived late, sometimes years late. But you also can't tinker and polish forever, every week of additional development costs a lot of money and sooner or later you've got to ship. And even talented people produce duds now and then; if the game you've built is just not working out, then pushing back the release date to try and improve it is just throwing good money after bad. This is all really hard stuff with no easy answers, and it's why I think D&D (and Hasbro!) would be much better served by continuing to license out the brand rather than doing it in-house. But corporate empire builders do love to carve out new little fiefdoms for themselves whenever the corporation is flush with cash, pretending the salad days will go on forever. [/QUOTE]
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Hasbro Has Invested $1B In Video Games, Including A New D&D Game
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