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Hasbro Hit With Layoffs, Wizards of the Coast Impacted
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<blockquote data-quote="TheSword" data-source="post: 9506719" data-attributes="member: 6879661"><p>Let’s be honest, there are two types of folks in companies. Those that are actually producing the product and getting it to your door (writers, editors, artists, printers, warehouse team) and there are the those that support those people or help do it better - accounts, employee relations, PR, marketing etc.</p><p></p><p>Everyone in the first group wants better pay, tools & equipment, working environment, training and development. Every penny spent on the second group is a penny not being spent on the first. But the second group can really help the producers in the business do their jobs. The risk is the second group can turn into a huge black hole of salary and cash if left to their own devices, forgetting that they don’t actually make anything.</p><p></p><p>Now maybe a creator relations manager does make a material difference to the success of D&D. Maybe the objectives and measures they set for that role at inception were materially important and being smashed and WotC/Hasbro are fools for canning the job. Or maybe they looked at it and said content creators don’t seem to be any better disposed to us now than they were two years ago. Maybe they said, I know you told us that [USER=54840]@SlyFlourish[/USER] guy responded really well to you but he’s still online advocating that we don’t need D&D for 5e. While many more still seem to openly hate us? They looked at the material impact of the creator relationship role and decided it wasn’t achieving anything substantial beyond that which normal marketing or Public Relations could achieve.</p><p></p><p>In that circumstance are people honestly saying that Hasbro should be forced to keep funding a role that they don’t think is materially impactful even though it drains resources away from other parts of the business?</p><p></p><p>Folks really need to open their eyes and understand that redundancy does not equal automatically bad. As [USER=177]@Umbran[/USER] said earlier if companies were forced to commit to permanent job roles then we certainly wouldn’t have creator relations managers and a host of other interesting positions. The value of redundancy in business is that it lets us take risks. People are also correct that the company isn’t forced to do redundancies at gun point. They’re doing them because it’s the right thing for the health of the company - which indirectly benefits all staff.</p><p></p><p>If you’re risk adverse and want a reliable job, don’t take a newly defined role in the support half of a company. Or if you do, because you’re not risk averse and it sounds like a great job, have a plan B ready.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9506719, member: 6879661"] Let’s be honest, there are two types of folks in companies. Those that are actually producing the product and getting it to your door (writers, editors, artists, printers, warehouse team) and there are the those that support those people or help do it better - accounts, employee relations, PR, marketing etc. Everyone in the first group wants better pay, tools & equipment, working environment, training and development. Every penny spent on the second group is a penny not being spent on the first. But the second group can really help the producers in the business do their jobs. The risk is the second group can turn into a huge black hole of salary and cash if left to their own devices, forgetting that they don’t actually make anything. Now maybe a creator relations manager does make a material difference to the success of D&D. Maybe the objectives and measures they set for that role at inception were materially important and being smashed and WotC/Hasbro are fools for canning the job. Or maybe they looked at it and said content creators don’t seem to be any better disposed to us now than they were two years ago. Maybe they said, I know you told us that [USER=54840]@SlyFlourish[/USER] guy responded really well to you but he’s still online advocating that we don’t need D&D for 5e. While many more still seem to openly hate us? They looked at the material impact of the creator relationship role and decided it wasn’t achieving anything substantial beyond that which normal marketing or Public Relations could achieve. In that circumstance are people honestly saying that Hasbro should be forced to keep funding a role that they don’t think is materially impactful even though it drains resources away from other parts of the business? Folks really need to open their eyes and understand that redundancy does not equal automatically bad. As [USER=177]@Umbran[/USER] said earlier if companies were forced to commit to permanent job roles then we certainly wouldn’t have creator relations managers and a host of other interesting positions. The value of redundancy in business is that it lets us take risks. People are also correct that the company isn’t forced to do redundancies at gun point. They’re doing them because it’s the right thing for the health of the company - which indirectly benefits all staff. If you’re risk adverse and want a reliable job, don’t take a newly defined role in the support half of a company. Or if you do, because you’re not risk averse and it sounds like a great job, have a plan B ready. [/QUOTE]
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