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Hasbro Is Looking For Partners For Baldur's Gate 4
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<blockquote data-quote="Steampunkette" data-source="post: 9320612" data-attributes="member: 6796468"><p>In the best case scenario...</p><p></p><p>BG3 as it stands gets used to generate additional content without building a whole new game. The amount of time and energy the company could save by using the same engine and structure to release new content while maintaining the 5e design structure already built into the code is -phenomenal-.</p><p></p><p>You'd still need an ever growing art-library and voiceovers/music, but the framework and core structure exist so just keep using it. You'd also have the benefit of having the -current- art-library already in place to build new material with the lego-bits you're already sitting on.</p><p></p><p>This would have the added benefit of allowing the mods designed for BG3 function for BG4 without much issue, maintaining a continuity of player-generated materials.</p><p></p><p>THEN release the "Baldur's Gate Development Kit" which is just BG3 broken down into component pieces for the audience to build EVEN MORE MATERIAL for the game.</p><p></p><p>Add in an "Eberron" art pack and create a whole game set in Sharn the City of Towers. You could literally just adapt entirely pre-written material into the game to save money on writers by re-using old work. So add in a "Ravenloft" Art-Pack and use the engine to create a Curse of Strahd game.</p><p></p><p>Don't just chase the next generation of graphics or whatever.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9320612, member: 6796468"] In the best case scenario... BG3 as it stands gets used to generate additional content without building a whole new game. The amount of time and energy the company could save by using the same engine and structure to release new content while maintaining the 5e design structure already built into the code is -phenomenal-. You'd still need an ever growing art-library and voiceovers/music, but the framework and core structure exist so just keep using it. You'd also have the benefit of having the -current- art-library already in place to build new material with the lego-bits you're already sitting on. This would have the added benefit of allowing the mods designed for BG3 function for BG4 without much issue, maintaining a continuity of player-generated materials. THEN release the "Baldur's Gate Development Kit" which is just BG3 broken down into component pieces for the audience to build EVEN MORE MATERIAL for the game. Add in an "Eberron" art pack and create a whole game set in Sharn the City of Towers. You could literally just adapt entirely pre-written material into the game to save money on writers by re-using old work. So add in a "Ravenloft" Art-Pack and use the engine to create a Curse of Strahd game. Don't just chase the next generation of graphics or whatever. [/QUOTE]
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