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<blockquote data-quote="TikkchikFenTikktikk" data-source="post: 5374305" data-attributes="member: 67494"><p>This is very, very dangerous.</p><p></p><p>It works with iTunes because Steve Jobs is almost superhumanly focused on making the entire experience, from shopping to buying to using to upgrading to etc., better for his customers while making the behind-the-scenes business stuff as efficient as possible without sacrificing the user experience. (Amazon MP3 works because they copied iTunes and are the "not-Apple" choice.)</p><p></p><p>It works with Farmville because people who play Farmville are generally idiots and the Zynga guys had a flash of brilliance.</p><p></p><p>But done poorly it nickle-and-dimes the end user, which only engenders resentment towards the product and the huckster shilling it. (Hmmm... too many Americanisms in that sentence?)</p><p></p><p><em>Ideally</em>, buying the electronic equivalent of a <em>Heroes of the</em> book costs less than the paper version, buying the basic player rules plus each race and class individually costs slightly more in total but very much less individually, and people who had been sharing books give money to WotC instead.</p><p></p><p>But, then again, maybe to get the books stop getting published except with the basic player rules and getting equivalent rules for what come in them now costs significantly more? Remember the almost redundant rules for a zillion types of different polearms that yielded extremely marginal benefits in early versions of D&D? Now you get to pay $1 for each!</p><p></p><p>Finally, this deals in the digital realm. WotC has demonstrated time and again their inability to accomplish anything there with any competence. </p><p></p><p>I am clearly not on the bandwagon.</p></blockquote><p></p>
[QUOTE="TikkchikFenTikktikk, post: 5374305, member: 67494"] This is very, very dangerous. It works with iTunes because Steve Jobs is almost superhumanly focused on making the entire experience, from shopping to buying to using to upgrading to etc., better for his customers while making the behind-the-scenes business stuff as efficient as possible without sacrificing the user experience. (Amazon MP3 works because they copied iTunes and are the "not-Apple" choice.) It works with Farmville because people who play Farmville are generally idiots and the Zynga guys had a flash of brilliance. But done poorly it nickle-and-dimes the end user, which only engenders resentment towards the product and the huckster shilling it. (Hmmm... too many Americanisms in that sentence?) [I]Ideally[/I], buying the electronic equivalent of a [I]Heroes of the[/I] book costs less than the paper version, buying the basic player rules plus each race and class individually costs slightly more in total but very much less individually, and people who had been sharing books give money to WotC instead. But, then again, maybe to get the books stop getting published except with the basic player rules and getting equivalent rules for what come in them now costs significantly more? Remember the almost redundant rules for a zillion types of different polearms that yielded extremely marginal benefits in early versions of D&D? Now you get to pay $1 for each! Finally, this deals in the digital realm. WotC has demonstrated time and again their inability to accomplish anything there with any competence. I am clearly not on the bandwagon. [/QUOTE]
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