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<blockquote data-quote="AbdulAlhazred" data-source="post: 5375555" data-attributes="member: 82106"><p>Well, the thing is see, if you join DDI at all they have your CC#, it isn't 'micropayments', it is "tack that onto my monthly bill, please." Thus if you have a good enough digital environment that everyone who plays will naturally choose to use then you have it made. </p><p></p><p>I disagree though that gew-gaws are a really serious business opportunity. For every one you invent that sells 2 others sit in the warehouse and lose you money. It is a very hit and miss kind of business and it involves physical stuff. Now, maybe there is SOME reason to make a few selected items, but not a lot. The money is either in high volume physical products (books) or digital goods, which you can sell pretty cheaply. Worst case they don't require stocking and fulfilling so if you find some non-free content doesn't really sell much you PROBABLY recovered its cost to produce even so. You can always make it free. </p><p></p><p>Dice, tiles, minis, and boxed sets with tokens etc. all make sense. They are relatively cheap and have good utility for players. Modules are another one. It is one thing to have only DDI for your ordinary books (or PDFs etc if they ever reappeared) but every adventure has at least nice maps you probably want. There will be a market for those in paper form for a long time.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5375555, member: 82106"] Well, the thing is see, if you join DDI at all they have your CC#, it isn't 'micropayments', it is "tack that onto my monthly bill, please." Thus if you have a good enough digital environment that everyone who plays will naturally choose to use then you have it made. I disagree though that gew-gaws are a really serious business opportunity. For every one you invent that sells 2 others sit in the warehouse and lose you money. It is a very hit and miss kind of business and it involves physical stuff. Now, maybe there is SOME reason to make a few selected items, but not a lot. The money is either in high volume physical products (books) or digital goods, which you can sell pretty cheaply. Worst case they don't require stocking and fulfilling so if you find some non-free content doesn't really sell much you PROBABLY recovered its cost to produce even so. You can always make it free. Dice, tiles, minis, and boxed sets with tokens etc. all make sense. They are relatively cheap and have good utility for players. Modules are another one. It is one thing to have only DDI for your ordinary books (or PDFs etc if they ever reappeared) but every adventure has at least nice maps you probably want. There will be a market for those in paper form for a long time. [/QUOTE]
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