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<blockquote data-quote="DEFCON 1" data-source="post: 5376203" data-attributes="member: 7006"><p>Oh, of course. Absolutely. And we've seen that initiative in many places that were all-new for the owners of D&D.</p><p></p><p>The pre-painted plastic miniatures line was a huge new step that WotC took... not only to supplement their roleplaying game, but also to try and compete with Games Workshop (et. al.). Did the actually game itself succeed to the level they wanted? Apparently not, seeing as how the 'D&D Miniatures Game' was technically discontinued... but it certainly had a direct application in how 4E was put together. Couple this with the production of Dungeon Tiles, and D&D went further in a direction they had never gone before. And now, all of them are combined together into a new iteration of what the roleplay game is... and each facet is an important part of that game. While the 'Miniatures Game' was a technical misstep, it did show us that WotC could 'think outside the box' when it was right and financially viable to do so.</p><p></p><p>And by no means do I think WotC should or shouldn't try and add new things (book or accessory) to the game... but to suggest that they throw away one entire facet of that (the facet they've based their 30 years pf production on, the rules of the game) seems folly to me.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5376203, member: 7006"] Oh, of course. Absolutely. And we've seen that initiative in many places that were all-new for the owners of D&D. The pre-painted plastic miniatures line was a huge new step that WotC took... not only to supplement their roleplaying game, but also to try and compete with Games Workshop (et. al.). Did the actually game itself succeed to the level they wanted? Apparently not, seeing as how the 'D&D Miniatures Game' was technically discontinued... but it certainly had a direct application in how 4E was put together. Couple this with the production of Dungeon Tiles, and D&D went further in a direction they had never gone before. And now, all of them are combined together into a new iteration of what the roleplay game is... and each facet is an important part of that game. While the 'Miniatures Game' was a technical misstep, it did show us that WotC could 'think outside the box' when it was right and financially viable to do so. And by no means do I think WotC should or shouldn't try and add new things (book or accessory) to the game... but to suggest that they throw away one entire facet of that (the facet they've based their 30 years pf production on, the rules of the game) seems folly to me. [/QUOTE]
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