Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hasbro makes money, everyone wins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5376857" data-attributes="member: 82106"><p>Eh, I think the free-to-play, premium-content-is-extra AKA 'microtransaction' model would work fine. Most piracy seems to be a result of presentation. People pirate a book or an album because acquiring the physical thing requires a certain amount of effort. The prime example of how this works is iTunes. It is hugely successful even though EVERY product it sells with practically no exceptions is available free online somewhere if you want to find a torrent. It is simply easier and more convenient to pay a trivial fee to Apple to get it from the most convenient source.</p><p></p><p>Beyond that though DDI has other advantages that it shares somewhat with MMOs like DDO that have gone this route, which is the content is really only usable in the context of their larger 'product ecosystem'. Sure, you COULD print off pages of Compendium and make your own PDF. That is going to be vastly less convenient than just paying for DDI or buying a book. With 'premium' DDI content it largely isn't all that useful outside of the DDI platform. Sure, again, someone could easily capture a copy of the new special wonder spell that costs $.99 but nobody that gets that copy in their hands can go into CB and put it on their character sheet because they'd then have to pay for it, or at best hack it in as a custom element if that is allowed.</p><p></p><p>So, really it isn't the 'microtransaction' aspect that is all that significant except as an enabler that lowers the instant perceived cost low enough to make it worth it to people to just click on the button and get the thing instantly and cheap vs free but harder to find. The real key is the way all the different parts of the content IN THE PLATFORM work together to make the user's experience of the game better. There will be some percentage of the community that is outside of the DDI system and no doubt will have different incentives that might include pirated content. As we debated a bit above though even if those people don't pay for a THING they can still be an asset because they expand the overall network effect of D&D as a whole, etc. This becomes even more true in a world where the significant revenue stream is DDI. No other alternative will really compete with it on the same merits, so it stops being a matter of your product competing against a pirated version of itself. It is almost like with MMOs where piracy is a non-issue.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5376857, member: 82106"] Eh, I think the free-to-play, premium-content-is-extra AKA 'microtransaction' model would work fine. Most piracy seems to be a result of presentation. People pirate a book or an album because acquiring the physical thing requires a certain amount of effort. The prime example of how this works is iTunes. It is hugely successful even though EVERY product it sells with practically no exceptions is available free online somewhere if you want to find a torrent. It is simply easier and more convenient to pay a trivial fee to Apple to get it from the most convenient source. Beyond that though DDI has other advantages that it shares somewhat with MMOs like DDO that have gone this route, which is the content is really only usable in the context of their larger 'product ecosystem'. Sure, you COULD print off pages of Compendium and make your own PDF. That is going to be vastly less convenient than just paying for DDI or buying a book. With 'premium' DDI content it largely isn't all that useful outside of the DDI platform. Sure, again, someone could easily capture a copy of the new special wonder spell that costs $.99 but nobody that gets that copy in their hands can go into CB and put it on their character sheet because they'd then have to pay for it, or at best hack it in as a custom element if that is allowed. So, really it isn't the 'microtransaction' aspect that is all that significant except as an enabler that lowers the instant perceived cost low enough to make it worth it to people to just click on the button and get the thing instantly and cheap vs free but harder to find. The real key is the way all the different parts of the content IN THE PLATFORM work together to make the user's experience of the game better. There will be some percentage of the community that is outside of the DDI system and no doubt will have different incentives that might include pirated content. As we debated a bit above though even if those people don't pay for a THING they can still be an asset because they expand the overall network effect of D&D as a whole, etc. This becomes even more true in a world where the significant revenue stream is DDI. No other alternative will really compete with it on the same merits, so it stops being a matter of your product competing against a pirated version of itself. It is almost like with MMOs where piracy is a non-issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hasbro makes money, everyone wins
Top