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Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise
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<blockquote data-quote="Dausuul" data-source="post: 9766668" data-attributes="member: 58197"><p>I don't think it makes sense to hire hundreds of new people to work on the tabletop game. Maybe a dozen or so, even twenty, but there's only so much you can profitably invest in any given product; after that you're just lighting money on fire. TSR illustrated that vividly. (Mind you, that era also generated a flood of raw material that D&D continues to draw on to this day, so it's not all down side.)</p><p></p><p>That doesn't mean all these video game studios are a smart investment either. WotC's track record with in-house development remains abysmal; M:tG Arena is literally the only good product they have ever built, and not for lack of trying. (Reminder here that WotC did <em>not</em> build D&D Beyond in-house. They bought it.) Maybe the new guy will change that. I'm not holding my breath.</p><p></p><p>So what <em>should</em> Hasbro do with their D&D profits? Well, it wouldn't hurt to put some of that dev talent on improving D&D Beyond, which has the potential to be a lot better than it is. Beyond that (heh), I would focus on outside partnerships -- both officially licensed deals like BG3, DDB, and Honor Among Thieves, and more serendipitous connections like Stranger Things and Critical Role -- and on looking to the future. Experiment with new RPG systems, board games, card games, dice games. Invest, judiciously, in D&D-adjacent startups, both digital and analog, and especially ones trying to ease the burden on DMs (the single biggest long-standing obstacle to growing the game).</p><p></p><p>The current boom won't last forever; use the time to prepare to catch the next wave.</p><p></p><p>Also, give the third-party community some love. It's a talent pipeline and free R&D program that has contributed massively to D&D's success.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 9766668, member: 58197"] I don't think it makes sense to hire hundreds of new people to work on the tabletop game. Maybe a dozen or so, even twenty, but there's only so much you can profitably invest in any given product; after that you're just lighting money on fire. TSR illustrated that vividly. (Mind you, that era also generated a flood of raw material that D&D continues to draw on to this day, so it's not all down side.) That doesn't mean all these video game studios are a smart investment either. WotC's track record with in-house development remains abysmal; M:tG Arena is literally the only good product they have ever built, and not for lack of trying. (Reminder here that WotC did [I]not[/I] build D&D Beyond in-house. They bought it.) Maybe the new guy will change that. I'm not holding my breath. So what [I]should[/I] Hasbro do with their D&D profits? Well, it wouldn't hurt to put some of that dev talent on improving D&D Beyond, which has the potential to be a lot better than it is. Beyond that (heh), I would focus on outside partnerships -- both officially licensed deals like BG3, DDB, and Honor Among Thieves, and more serendipitous connections like Stranger Things and Critical Role -- and on looking to the future. Experiment with new RPG systems, board games, card games, dice games. Invest, judiciously, in D&D-adjacent startups, both digital and analog, and especially ones trying to ease the burden on DMs (the single biggest long-standing obstacle to growing the game). The current boom won't last forever; use the time to prepare to catch the next wave. Also, give the third-party community some love. It's a talent pipeline and free R&D program that has contributed massively to D&D's success. [/QUOTE]
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Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise
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