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Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise
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<blockquote data-quote="EzekielRaiden" data-source="post: 9772545" data-attributes="member: 6790260"><p>Is it?</p><p></p><p>Like seriously, <em>is it?</em></p><p></p><p>They trashed several things with no actual <strong>testing</strong>, just "it didn't hit the arbitrary 70% threshold, <em>destroy it forever</em>". But then they kept Mearls' darling Proficiency Dice for like four or five packets running before finally, <em>finally</em> killing it and replacing it with Proficiency Bonus, because people hated the flat chance of getting a +1 bonus regardless of whether it meant they could theoretically potentially get a 2x bonus.</p><p></p><p>That, to me, looks VERY much like performative testing. Is it 100%, top-to-bottom, <em>exclusively</em> performative testing? No. They clearly do a modicum of actual, legit testing, meaning, they analyze data, check to see if things are meeting their targets, and reconfigure to address issues, or roll back and start over if something has genuinely hit a dead end. But the overwhelming majority is marketing and performative acts, nothing serious.</p><p></p><p>That's why Specialties took so long to die, despite being unpopular, ineffective, and problematic. That's why they promised, up and down, that we'd get outright actual martial healing...and then it became pure vaporware. That's why they dithered and dallied just trying to nail down the Fighter, and then had to save a third of the classes for <em>after</em> the public playtesting ended...leaving most of those abandoned classes poorly designed (Ranger, Sorcerer, Warlock, and to a lesser extent Monk being the top offenders).</p><p></p><p>I wish to heaven that more than a slim minority of the playtesting had been actually serious. We'd have gotten a much, <em>much</em> better game if it had.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9772545, member: 6790260"] Is it? Like seriously, [I]is it?[/I] They trashed several things with no actual [B]testing[/B], just "it didn't hit the arbitrary 70% threshold, [I]destroy it forever[/I]". But then they kept Mearls' darling Proficiency Dice for like four or five packets running before finally, [I]finally[/I] killing it and replacing it with Proficiency Bonus, because people hated the flat chance of getting a +1 bonus regardless of whether it meant they could theoretically potentially get a 2x bonus. That, to me, looks VERY much like performative testing. Is it 100%, top-to-bottom, [I]exclusively[/I] performative testing? No. They clearly do a modicum of actual, legit testing, meaning, they analyze data, check to see if things are meeting their targets, and reconfigure to address issues, or roll back and start over if something has genuinely hit a dead end. But the overwhelming majority is marketing and performative acts, nothing serious. That's why Specialties took so long to die, despite being unpopular, ineffective, and problematic. That's why they promised, up and down, that we'd get outright actual martial healing...and then it became pure vaporware. That's why they dithered and dallied just trying to nail down the Fighter, and then had to save a third of the classes for [I]after[/I] the public playtesting ended...leaving most of those abandoned classes poorly designed (Ranger, Sorcerer, Warlock, and to a lesser extent Monk being the top offenders). I wish to heaven that more than a slim minority of the playtesting had been actually serious. We'd have gotten a much, [I]much[/I] better game if it had. [/QUOTE]
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Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise
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