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Hasbro selling D&D IP?
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<blockquote data-quote="Timespike" data-source="post: 9254603" data-attributes="member: 29665"><p>To voluntarily waste time by replying to the absent: I'm <em>certainly</em> no fan of Hasbro's, but the evidence just isn't there to support the idea that D&D is in financial trouble, that angry right-wing grognards are the only paying customers for it, or that representation drives anyone away from the game. Baldur's Gate 3 was a runaway commercial success and has a fair bit of representation in it. Limitless Heroics, which literally is just a massive doorstop of a book solely designed to simulate disabilities in the 5e ruleset (niche if anything ever was) made 85 grand on Kickstarter, too. Finally, going full anti-woke doesn't seem to be such a great business model, either. One only needs to look at the ... saga that was (is?) NuTSR to see that in action.</p><p></p><p>As far as the OGL scandal went, what that really did was incense <em>publishers</em> and <em>creators</em> and those ripples will continue to move outward slowly over time; even though the OGL fiasco was a year ago (almost to the day; WotC put the 5e rules in Creative Commons on January 27th, 2023), I'm only looking at being able to switch away from the OGL (I'll be moving to the ORC, which I can in turn only do because EN Publishing is nice enough to let you pick your license for A5E) in the next couple of months because I've <em>finally</em> gotten the stuff that needs to reference prior OGL content finished up.</p><p></p><p>I think the release of Tales of the Valiant in its final form will be an interesting bellwether. Once you can license freely from both that and A5E with the ORC, we may start seeing more kickstarters for 5e-based products that dodge WotC entirely. Even then, I fully expect D&D to remain the 800-lb gorilla for a really long time. It's the Coca-Cola of RPGs. There are lots of other options, and many are better, but none are as widely known or popular.</p></blockquote><p></p>
[QUOTE="Timespike, post: 9254603, member: 29665"] To voluntarily waste time by replying to the absent: I'm [I]certainly[/I] no fan of Hasbro's, but the evidence just isn't there to support the idea that D&D is in financial trouble, that angry right-wing grognards are the only paying customers for it, or that representation drives anyone away from the game. Baldur's Gate 3 was a runaway commercial success and has a fair bit of representation in it. Limitless Heroics, which literally is just a massive doorstop of a book solely designed to simulate disabilities in the 5e ruleset (niche if anything ever was) made 85 grand on Kickstarter, too. Finally, going full anti-woke doesn't seem to be such a great business model, either. One only needs to look at the ... saga that was (is?) NuTSR to see that in action. As far as the OGL scandal went, what that really did was incense [I]publishers[/I] and [I]creators[/I] and those ripples will continue to move outward slowly over time; even though the OGL fiasco was a year ago (almost to the day; WotC put the 5e rules in Creative Commons on January 27th, 2023), I'm only looking at being able to switch away from the OGL (I'll be moving to the ORC, which I can in turn only do because EN Publishing is nice enough to let you pick your license for A5E) in the next couple of months because I've [I]finally[/I] gotten the stuff that needs to reference prior OGL content finished up. I think the release of Tales of the Valiant in its final form will be an interesting bellwether. Once you can license freely from both that and A5E with the ORC, we may start seeing more kickstarters for 5e-based products that dodge WotC entirely. Even then, I fully expect D&D to remain the 800-lb gorilla for a really long time. It's the Coca-Cola of RPGs. There are lots of other options, and many are better, but none are as widely known or popular. [/QUOTE]
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