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Hasbro selling D&D IP?
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<blockquote data-quote="mamba" data-source="post: 9255487" data-attributes="member: 7034611"><p>wasn’t around for the introduction of 4e or 5e, but current 5e marketing is nonexistent as far as I can tell. If I weren’t looking for it, I’d never see anything.</p><p></p><p>Of course that does not invalidate what you wrote, nor does it intend to, it’s simply my 5e marketing experience</p><p></p><p></p><p>well, they knew their audience well, apparently the marketing and the design showed this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>my point is more that losing 5-10% would be manageable and also a lot less than they did actually lose with 4e</p><p></p><p>Did changing course with the 5e OGL prevent the worst, sure. The impact we had because of that is almost nonexistent. It will be hard to pin any future downturn on it (without just making it up as the cause)</p><p></p><p></p><p>no, but if there had not been a PF people could simply stayed with 3e, plenty did with 1e to 2e</p><p></p><p></p><p>which means 4e was in trouble even without PF</p><p></p><p></p><p>some people probably were turned off by that, others genuinely might not like the wow-ification of D&D that 4e represented - and that was not just marketing, the game was significantly different from previous versions</p><p></p><p>They did not just lose half their audience because they acted stupid with dropping the OGL and bad marketing, they also made a game that a significant part genuinely did not want.</p><p></p><p>They admitted as much and we have the playtests to prevent such a disconnect going forward</p></blockquote><p></p>
[QUOTE="mamba, post: 9255487, member: 7034611"] wasn’t around for the introduction of 4e or 5e, but current 5e marketing is nonexistent as far as I can tell. If I weren’t looking for it, I’d never see anything. Of course that does not invalidate what you wrote, nor does it intend to, it’s simply my 5e marketing experience well, they knew their audience well, apparently the marketing and the design showed this ;) my point is more that losing 5-10% would be manageable and also a lot less than they did actually lose with 4e Did changing course with the 5e OGL prevent the worst, sure. The impact we had because of that is almost nonexistent. It will be hard to pin any future downturn on it (without just making it up as the cause) no, but if there had not been a PF people could simply stayed with 3e, plenty did with 1e to 2e which means 4e was in trouble even without PF some people probably were turned off by that, others genuinely might not like the wow-ification of D&D that 4e represented - and that was not just marketing, the game was significantly different from previous versions They did not just lose half their audience because they acted stupid with dropping the OGL and bad marketing, they also made a game that a significant part genuinely did not want. They admitted as much and we have the playtests to prevent such a disconnect going forward [/QUOTE]
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