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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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<blockquote data-quote="Justice and Rule" data-source="post: 8940512" data-attributes="member: 6778210"><p>Sure, but this had ramifications across the hobby. Certainly the VTT policy would have hurt other VTT makers, since anyone who makes a VTT would want it to be able to run with the current DND (given how big a part of the market it is).</p><p></p><p></p><p></p><p>I dunno, they'd probably have to sign on to the new OGL to produce new stuff, which would definitely pen them in in a way the old one didn't.</p><p></p><p></p><p></p><p>That's a very bad #3. Just because people used the OGL to produce D&D content doesn't mean they didn't produce new or original works, nor that they didn't "break new ground". And hell, even if it was using a bunch of existing D&D content, this excuse utterly minimizes the hard work and effort that was put in.</p><p></p><p>This isn't Wizards trying to "reclaim the part of the landscape that they used to own", but rather seeing an area they had ceded to people, watch it get developed by others, and suddenly attempt to reclaim it and evict those that had built on it.</p><p></p><p></p><p></p><p>Look, I get it, there are a bunch of people who just want this over because they don't want to have to consider the impacts of the company that makes their game and they get uncomfortable when the conversation is about that. But you'd be better served by not trying to minimize the impact of what was done here, nor trying to paper over it with bad excuse like "But really, it was all theirs to take anyways, right?"</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8940512, member: 6778210"] Sure, but this had ramifications across the hobby. Certainly the VTT policy would have hurt other VTT makers, since anyone who makes a VTT would want it to be able to run with the current DND (given how big a part of the market it is). I dunno, they'd probably have to sign on to the new OGL to produce new stuff, which would definitely pen them in in a way the old one didn't. That's a very bad #3. Just because people used the OGL to produce D&D content doesn't mean they didn't produce new or original works, nor that they didn't "break new ground". And hell, even if it was using a bunch of existing D&D content, this excuse utterly minimizes the hard work and effort that was put in. This isn't Wizards trying to "reclaim the part of the landscape that they used to own", but rather seeing an area they had ceded to people, watch it get developed by others, and suddenly attempt to reclaim it and evict those that had built on it. Look, I get it, there are a bunch of people who just want this over because they don't want to have to consider the impacts of the company that makes their game and they get uncomfortable when the conversation is about that. But you'd be better served by not trying to minimize the impact of what was done here, nor trying to paper over it with bad excuse like "But really, it was all theirs to take anyways, right?" [/QUOTE]
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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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