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*Dungeons & Dragons
Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8940699" data-attributes="member: 6802378"><p>It was their mistake because they didn't understand rightly the true psychology of the roleplayer. </p><p></p><p>But D&D opened a lot of doors, and thanks these giving the first steps other publishers could follow the same paths. You can't forget the no-English market and how to hook the new generations. For example if the comingsoon action-live movie makes enough money, then other studios will dare to use IPs by other publishers to producer their own adaptations. Cyberpunk RPG has recovered popularity and fame thanks the videogame. Maybe Hasbro is worried if Paizo's Starfinder is adapted to cinema..(and also Disney because there is a new rival to Star Wars). </p><p></p><p>I haven't got the data, but somebody has said WotC is the main income source for Hasbro. Without this the compay may not survived. And now the IPs/brand are the new gold mines. We can't blame them because they wanted D&D to become a multimedia franchise, with different types of products. It could be good if children used to D&D toys could start to be interested into the TTRPG when they reached adolescence. The TTRPGs are the perfect game for fandom who love to create their own fanfiction, or they are tired with hack'&'slacke CRPGs about killing waves of enemies to become stronger only to face a harder enemies later.</p><p></p><p>Even if they were saying the truth and the impact was minial, they had to realise they had to stopped, because that was the wrong way. It is not only the money, but the prestige of the brand. They need the "loyalty" of the fandom, and they shouldn't test our patience. We are not so stalwart.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8940699, member: 6802378"] It was their mistake because they didn't understand rightly the true psychology of the roleplayer. But D&D opened a lot of doors, and thanks these giving the first steps other publishers could follow the same paths. You can't forget the no-English market and how to hook the new generations. For example if the comingsoon action-live movie makes enough money, then other studios will dare to use IPs by other publishers to producer their own adaptations. Cyberpunk RPG has recovered popularity and fame thanks the videogame. Maybe Hasbro is worried if Paizo's Starfinder is adapted to cinema..(and also Disney because there is a new rival to Star Wars). I haven't got the data, but somebody has said WotC is the main income source for Hasbro. Without this the compay may not survived. And now the IPs/brand are the new gold mines. We can't blame them because they wanted D&D to become a multimedia franchise, with different types of products. It could be good if children used to D&D toys could start to be interested into the TTRPG when they reached adolescence. The TTRPGs are the perfect game for fandom who love to create their own fanfiction, or they are tired with hack'&'slacke CRPGs about killing waves of enemies to become stronger only to face a harder enemies later. Even if they were saying the truth and the impact was minial, they had to realise they had to stopped, because that was the wrong way. It is not only the money, but the prestige of the brand. They need the "loyalty" of the fandom, and they shouldn't test our patience. We are not so stalwart. [/QUOTE]
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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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