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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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<blockquote data-quote="Justice and Rule" data-source="post: 8940737" data-attributes="member: 6778210"><p>Do any of them do it for a game that is currently being published and could possibly have litigious lawyers with a lot of funding? Yes, people can build VTT systems without a license. In fact, I play with a few of them! Certainly there is no official FFG Star Wars license for my Foundry game, but the fans have put one together.</p><p></p><p>However, most of the time that sort of thing is implicitly allowed by the company. Will it be allowed here? That's a different story. Their entire stance towards things becomes more restrictive and when they are talking about defending their IP like "owlbears" and such, it feels Wizards is about to get aggressive. I'm not sure those making VTTs want to test themselves making something that can skirt the edge of D&D without getting legally enforced, or be forced to rely on fan-made projects that may or may not be DMCA'd. </p><p></p><p></p><p></p><p>You miss the point: obviously they don't want to enter into that contract, but that also restricts how much they can do in the first place. Wizards is creating two bad options: agree to our terms and create an inferior product than ours, or don't and be forced to create a VTT where it may or may not at any given time be able to run the biggest RPG out there. Either way, that <strong><em>does </em></strong>have a massive effect on the VTT space.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8940737, member: 6778210"] Do any of them do it for a game that is currently being published and could possibly have litigious lawyers with a lot of funding? Yes, people can build VTT systems without a license. In fact, I play with a few of them! Certainly there is no official FFG Star Wars license for my Foundry game, but the fans have put one together. However, most of the time that sort of thing is implicitly allowed by the company. Will it be allowed here? That's a different story. Their entire stance towards things becomes more restrictive and when they are talking about defending their IP like "owlbears" and such, it feels Wizards is about to get aggressive. I'm not sure those making VTTs want to test themselves making something that can skirt the edge of D&D without getting legally enforced, or be forced to rely on fan-made projects that may or may not be DMCA'd. You miss the point: obviously they don't want to enter into that contract, but that also restricts how much they can do in the first place. Wizards is creating two bad options: agree to our terms and create an inferior product than ours, or don't and be forced to create a VTT where it may or may not at any given time be able to run the biggest RPG out there. Either way, that [B][I]does [/I][/B]have a massive effect on the VTT space. [/QUOTE]
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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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