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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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<blockquote data-quote="Cergorach" data-source="post: 8941305" data-attributes="member: 725"><p>Can a company be selfish? Can a company be intense? Can a company desire? Maybe the people that work for, control and/or own the company, but not the company itself.</p><p></p><p>I would say that how companies work are the direct consequence of the capitalistic and democratic system as currently implemented (in all it's different forms) all over the west... You want to eliminate (corporate) greed, then you need to change society and imho that is not done on a RPG forum.</p><p></p><p>In my experience deciding to go for more profit does not have to be greed (as defined as an intense and selfish desire for wealth). That is just a different road taken without any intense desire. Selfish, maybe. But aren't we all selfish? I see you posting here instead of fixing the worlds wrongs. I would call that selfish. And I'm selfish as well on many levels and not so much at other levels. I personally think that is part of the human condition: survival. If I was completely selfless I would be building infrastructure in the poorest parts of the world and would probably already be dead...</p><p></p><p>Now, how have we gotten here? Hasbro is a publicly traded company, so it's owners suffer from a herd mentality (many unanimous members that are all moving blindly in the same direction), that's having issues right there! Hasbro bought WotC, but someone must have sold WotC to Hasbro in the first place. WotC bought TSR, someone must have sold TSR. And ownership of TSR was sold a couple of times internally. Some of these people were greedy, but how selfish do you have to be to sell something to a greedy person? Along the way there have been many 'good' people that did incredible work to get D&D to where it is now. Even the 'bad' people did some 'good' and some of the 'good' people became 'bad'...</p><p></p><p>The OGL thing was simple: I found the changes problematic and I let WotC/Hasbro know the only way I knew how. I purged every WotC/Hasbro (licensed) item from my wishlist and even let their partners know why I wouldn't be buying their products in the future. Maybe they should have a chat with their partner WotC/Hasbro. When WotC rethought their direction and even threw in the Creative Commons thingy, I had what I wanted, so no longer any reason why I would continue my only way of protest. The alternatives presented by different companies to what WotC was doing was appreciated, but I also saw the opportunistic side of those announcements. In the same way I saw that even if WotC/Hasbro wouldn't correct their direction, many people/companies would eventually relent and go back to WotC/Hasbro... Why? Because I've seen the same happen for the last three decades with similar types of fans and companies! Games Workshop is a perfect example of this (but certainly not the only one).</p></blockquote><p></p>
[QUOTE="Cergorach, post: 8941305, member: 725"] Can a company be selfish? Can a company be intense? Can a company desire? Maybe the people that work for, control and/or own the company, but not the company itself. I would say that how companies work are the direct consequence of the capitalistic and democratic system as currently implemented (in all it's different forms) all over the west... You want to eliminate (corporate) greed, then you need to change society and imho that is not done on a RPG forum. In my experience deciding to go for more profit does not have to be greed (as defined as an intense and selfish desire for wealth). That is just a different road taken without any intense desire. Selfish, maybe. But aren't we all selfish? I see you posting here instead of fixing the worlds wrongs. I would call that selfish. And I'm selfish as well on many levels and not so much at other levels. I personally think that is part of the human condition: survival. If I was completely selfless I would be building infrastructure in the poorest parts of the world and would probably already be dead... Now, how have we gotten here? Hasbro is a publicly traded company, so it's owners suffer from a herd mentality (many unanimous members that are all moving blindly in the same direction), that's having issues right there! Hasbro bought WotC, but someone must have sold WotC to Hasbro in the first place. WotC bought TSR, someone must have sold TSR. And ownership of TSR was sold a couple of times internally. Some of these people were greedy, but how selfish do you have to be to sell something to a greedy person? Along the way there have been many 'good' people that did incredible work to get D&D to where it is now. Even the 'bad' people did some 'good' and some of the 'good' people became 'bad'... The OGL thing was simple: I found the changes problematic and I let WotC/Hasbro know the only way I knew how. I purged every WotC/Hasbro (licensed) item from my wishlist and even let their partners know why I wouldn't be buying their products in the future. Maybe they should have a chat with their partner WotC/Hasbro. When WotC rethought their direction and even threw in the Creative Commons thingy, I had what I wanted, so no longer any reason why I would continue my only way of protest. The alternatives presented by different companies to what WotC was doing was appreciated, but I also saw the opportunistic side of those announcements. In the same way I saw that even if WotC/Hasbro wouldn't correct their direction, many people/companies would eventually relent and go back to WotC/Hasbro... Why? Because I've seen the same happen for the last three decades with similar types of fans and companies! Games Workshop is a perfect example of this (but certainly not the only one). [/QUOTE]
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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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