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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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<blockquote data-quote="Cergorach" data-source="post: 8941350" data-attributes="member: 725"><p>Some sources say that currently 25% of WotC revenue is from digital sales. If that holds true for Magic, only ~$250k of that $1B+ in Magic revenue is from Magic Arena (and a few other digital products). Hearthstone does something like $670k/year, so there is plenty of growth on the digital side of Magic. Getting to $1.5B doesn't seem impossible for magic, maybe not in 2023, but it certainly could happen. As for the physical side of things, on many levels Magic had a LOT of issues in 2022 and still it had ~€750k in revenue from physical goods.</p><p></p><p>And that's just from physical cards and a digital version of said card game. Now imagine other types of computer games, movies, TV series, etc. Depending on how WotC exploits that, that could be license income or they could do it themselves... But it seems they tried setting that up and promptly pulled the rug from most of it.</p><p></p><p>If you had said 30 years ago that Magic would generate $1B in revenue, I would have probably hurt myself from laughing so loud! If you had asked me how mainstream D&D would become, I wouldn't have imagined this level of mainstream. Computer games would never become mainstream, now look at it!</p></blockquote><p></p>
[QUOTE="Cergorach, post: 8941350, member: 725"] Some sources say that currently 25% of WotC revenue is from digital sales. If that holds true for Magic, only ~$250k of that $1B+ in Magic revenue is from Magic Arena (and a few other digital products). Hearthstone does something like $670k/year, so there is plenty of growth on the digital side of Magic. Getting to $1.5B doesn't seem impossible for magic, maybe not in 2023, but it certainly could happen. As for the physical side of things, on many levels Magic had a LOT of issues in 2022 and still it had ~€750k in revenue from physical goods. And that's just from physical cards and a digital version of said card game. Now imagine other types of computer games, movies, TV series, etc. Depending on how WotC exploits that, that could be license income or they could do it themselves... But it seems they tried setting that up and promptly pulled the rug from most of it. If you had said 30 years ago that Magic would generate $1B in revenue, I would have probably hurt myself from laughing so loud! If you had asked me how mainstream D&D would become, I wouldn't have imagined this level of mainstream. Computer games would never become mainstream, now look at it! [/QUOTE]
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Hasbro's CEO Reports OGL-Related D&D Beyond Cancellations Had Minimal Impact
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